136     thePosition=aPosition;
 
  147     theMomentum=aMomentum;
 
  160     return theDefinition;
 
const G4LorentzVector & Get4Momentum() const 
G4Parton & operator=(const G4Parton &right)
int operator!=(const G4Parton &right) const 
void Set4Momentum(const G4LorentzVector &aMomentum)
G4ParticleDefinition * GetDefinition()
int operator==(const G4Parton &right) const 
void DefineMomentumInZ(G4double aLightConeMomentum, G4bool aDirection)
void SetColour(G4int aColour)
const G4ThreeVector & GetPosition() const 
void SetSpinZ(G4double aSpinZ)
G4double GetPDGMass() const 
void SetIsoSpinZ(G4double anIsoSpinZ)
void SetPosition(const G4ThreeVector &aPosition)