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G4PSHitsModel.hh
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27 // $Id: G4PSHitsModel.hh 66373 2012-12-18 09:41:34Z gcosmo $
28 //
29 //
30 // Created: Mar. 31, 2009 Akinori Kimura
31 //
32 // Model which knows how to draw GEANT4 scorers.
33 //
34 
35 #ifndef G4SCORINGHITSMODEL_HH
36 #define G4SCORINGHITSMODEL_HH
37 
38 #include "G4VModel.hh"
39 
40 template <typename T> class G4THitsMap;
41 
42 class G4PSHitsModel: public G4VModel {
43 
44 public: // With description
45 
46  G4PSHitsModel (const G4String& requestedMapName = "all");
47 
48  virtual ~G4PSHitsModel ();
49 
50  virtual void DescribeYourselfTo (G4VGraphicsScene&);
51  // The main task of a model is to describe itself to the graphics scene.
52 
54  {return fpCurrentHits;}
55 
56 private:
57 
58  G4String fRequestedMapName;
59  const G4THitsMap<G4double>* fpCurrentHits;
60 };
61 
62 #endif
virtual ~G4PSHitsModel()
virtual void DescribeYourselfTo(G4VGraphicsScene &)
const G4THitsMap< G4double > * GetCurrentHits() const
G4PSHitsModel(const G4String &requestedMapName="all")