Geant4.10
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
G4OpenGLQt.cc
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id:$
28 //
29 // John Allison 27th October 2012
30 // Base class for OpenGLImmediate/StoredQt graphics system factories.
31 
32 #ifdef G4VIS_BUILD_OPENGLQT_DRIVER
33 
34 #include "G4OpenGLQt.hh"
35 
36 #include "G4UIQt.hh"
37 #include "G4UImanager.hh"
38 #include "G4UIbatch.hh"
39 
41  const G4String& nickname,
42  const G4String& description,
43  Functionality f):
44 G4VGraphicsSystem (name,
45  nickname,
46  description,
47  f)
48 {}
49 
51 {
52  G4bool isCompatible = false;
54  G4UIsession* session = ui->GetSession();
55  // In case it's a G4UIbatch, find original session by recursive search until
56  // the session is no longer a G4UIbatch, in which case it will be the
57  // original session, if any.
58  while (G4UIbatch* batch = dynamic_cast<G4UIbatch*>(session)) {
59  session = batch->GetPreviousSession();
60  }
61  if (!session) {
62  // The user has not instantiated a session - must be batch.
63  // It's OK to have a Qt window in batch - you can open a viewer, create a
64  // scene, set view parameters and /vis/ogl/printEPS.
65  isCompatible = true;
66  } else {
67  // The user has instantiated a session...
68  if (dynamic_cast<G4UIQt*>(session)) {
69  // ...and it's a G4UIQt session, which is OK.
70  isCompatible = true;
71  } else {
72  // Not OK - go and find the fallback graphics system.
73  isCompatible = false;
74  }
75  }
76  return isCompatible;
77 }
78 
79 #endif
G4UIsession * GetSession() const
Definition: G4UImanager.hh:208
G4bool IsUISessionCompatible() const
const XML_Char * name
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:58
bool G4bool
Definition: G4Types.hh:79
G4OpenGLQt(const G4String &name, const G4String &nickname, const G4String &description, Functionality f)