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G4NeutronHPElasticFS.hh
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28 // 25-08-06 New Final State type (refFlag==3 , Legendre (Low Energy) + Probability (High Energy) )
29 // is added by T. KOI
30 //
31 #ifndef G4NeutronHPElasticFS_h
32 #define G4NeutronHPElasticFS_h 1
33 
34 #include "globals.hh"
35 #include "G4HadProjectile.hh"
36 #include "G4HadFinalState.hh"
37 #include "G4NeutronHPFinalState.hh"
39 #include "G4NeutronHPPartial.hh"
42 #include "G4NeutronHPNames.hh"
43 
45 {
46  public:
47 
49  {
50  hasXsec = false;
51  theCoefficients = 0;
52  theProbArray = 0;
53  }
55  {
56  if(theCoefficients!=0) delete theCoefficients;
57  if(theProbArray!=0) delete theProbArray;
58  }
59  void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType);
60  G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack);
62  {
64  return theNew;
65  }
66 
67  private:
68  G4int repFlag; // Legendre coeff(1), or probability array(2), or isotropic(0).
69  // add 3: for Legendre (Low Energy) + Probability (High Energy)
70  G4double tE_of_repFlag3; // transition energy in case of repFlag 3:
71  G4double targetMass; // in neutronmass units.
72  G4int frameFlag; // CMS or Lab system.
73 
74  G4NeutronHPLegendreStore * theCoefficients; // the legendre coefficients
75  G4NeutronHPPartial * theProbArray; // the probability array p,costh for energy
76  G4NeutronHPInterpolator theInt; // interpolation
77 
78  G4NeutronHPFastLegendre theLegend; // fast look-up for leg-integrals
79 };
80 #endif
int G4int
Definition: G4Types.hh:78
G4HadFinalState * ApplyYourself(const G4HadProjectile &theTrack)
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType)
G4NeutronHPFinalState * New()
double G4double
Definition: G4Types.hh:76