69 G4Material* skeleton = material -> GetMaterial(
"skeleton");
82 "logical" + volumeName,
90 "physicalLeftArmBone",
98 G4Colour colour = colourPointer -> GetColour(colourName);
107 G4cout <<
"Volume of LeftArmBone = " << LeftArmBoneVol/
cm3 <<
" cm^3" <<
G4endl;
111 G4cout <<
"Material of LeftArmBone = " << LeftArmBoneMat <<
G4endl;
115 G4cout <<
"Density of Material = " << LeftArmBoneDensity*
cm3/
g <<
" g/cm^3" <<
G4endl;
118 G4double LeftArmBoneMass = (LeftArmBoneVol)*LeftArmBoneDensity;
119 G4cout <<
"Mass of LeftArmBone = " << LeftArmBoneMass/
gram <<
" g" <<
G4endl;
121 return physLeftArmBone;
CLHEP::Hep3Vector G4ThreeVector
HepRotation & rotateX(double delta)
CLHEP::HepRotation G4RotationMatrix
G4Material * GetMaterial() const
const G4String & GetName() const
virtual G4double GetCubicVolume()
G4double GetDensity() const
void SetForceSolid(G4bool)
G4VPhysicalVolume * Construct(const G4String &, G4VPhysicalVolume *, const G4String &, G4bool, G4bool)
G4GLOB_DLL std::ostream G4cout
const G4String & GetName() const
void SetVisAttributes(const G4VisAttributes *pVA)
G4VSolid * GetSolid() const