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G4INCLCoulombNone.cc
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25 //
26 // INCL++ intra-nuclear cascade model
27 // Pekka Kaitaniemi, CEA and Helsinki Institute of Physics
28 // Davide Mancusi, CEA
29 // Alain Boudard, CEA
30 // Sylvie Leray, CEA
31 // Joseph Cugnon, University of Liege
32 //
33 #define INCLXX_IN_GEANT4_MODE 1
34 
35 #include "globals.hh"
36 
37 /** \file G4INCLCoulombNone.cc
38  * \brief Placeholder class for no Coulomb distortion.
39  *
40  * \date 14 February 2011
41  * \author Davide Mancusi
42  */
43 
44 #include "G4INCLCoulombNone.hh"
45 #include "G4INCLIntersection.hh"
46 
47 namespace G4INCL {
48 
51  if(intersection.exists) { // If the particle enters the nucleus
52  p->setPosition(intersection.position);
53  return new ParticleEntryAvatar(0.0, n, p);
54  } else // If the particle does NOT enter the nucleus
55  return NULL;
56  }
57 
59  // The avatar list that we will return
60  IAvatarList theAvatarList;
61 
62  // Loop over the particles in the cluster
63  ParticleList projectiles = c->getParticles();
64  std::list<Intersection> theIntersections;
65  G4double theFirstEntryTime = 1E+60; // a large time
66  G4int theFirstID = 0;
67  for(ParticleIter p=projectiles.begin(), e=projectiles.end(); p!=e; ++p) {
68  // Check if the particle enters the nucleus
70  (*p)->getPosition(),
71  (*p)->getPropagationVelocity(),
72  n->getUniverseRadius()));
73  // Store the intersections
74  theIntersections.push_back(intersection);
75  if(intersection.exists) {
76  // Position the particle at the entry point
77  (*p)->setPosition(intersection.position);
78 
79  // Keep track of the first entering particle
80  if(intersection.time < theFirstEntryTime) {
81  theFirstEntryTime = intersection.time;
82  theFirstID = (*p)->getID();
83  }
84  }
85  }
86 
87  std::list<Intersection>::const_iterator intIter = theIntersections.begin();
88  for(ParticleIter p=projectiles.begin(), e=projectiles.end(); p!=e; ++p, ++intIter) {
89 
90  if((*intIter).exists) {
91  // If the particle enters the nucleus, generate a ParticleEntryAvatar
92  // for it and add it to the list of avatars that we will return
93  if((*p)->getID() == theFirstID) {
94  // The first particle always enters exactly at t=0 (in order to
95  // avoid negative entry times due to rounding)
96  theAvatarList.push_back(new ParticleEntryAvatar(0.0, n, *p));
97  } else
98  theAvatarList.push_back(new ParticleEntryAvatar(intIter->time - theFirstEntryTime, n, *p));
99  }
100 
101  }
102 
103  return theAvatarList;
104  }
105 
106 }
ParticleList const & getParticles() const
ThreeVector getPropagationVelocity() const
Get the propagation velocity of the particle.
const char * p
Definition: xmltok.h:285
int G4int
Definition: G4Types.hh:78
Intersection getEarlierTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r)
Compute the first intersection of a straight particle trajectory with a sphere.
virtual void setPosition(const G4INCL::ThreeVector &position)
Placeholder class for no Coulomb distortion.
const G4int n
ParticleEntryAvatar * bringToSurface(Particle *const p, Nucleus *const n) const
Position the particle on the surface of the nucleus.
const G4INCL::ThreeVector & getPosition() const
G4double getUniverseRadius() const
Getter for theUniverseRadius.
Intersection-point structure.
double G4double
Definition: G4Types.hh:76
ParticleList::const_iterator ParticleIter
Simple class for computing intersections between a straight line and a sphere.