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G4GeometryCell.cc
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27 // $Id: G4GeometryCell.cc 66356 2012-12-18 09:02:32Z gcosmo $
28 //
29 // ----------------------------------------------------------------------
30 // GEANT 4 class source file
31 //
32 // G4GeometryCell.cc
33 //
34 // ----------------------------------------------------------------------
35 
36 #include "G4GeometryCell.hh"
37 
39  G4int RepNum)
40  : fVPhysicalVolume(&aVolume),
41  fRepNum(RepNum)
42 {}
43 
45 {}
46 
47 
49 {
50  return *fVPhysicalVolume;
51 }
52 
54 {
55  return fRepNum;
56 }
57 
58 
60  : fVPhysicalVolume(rhs.fVPhysicalVolume),
61  fRepNum(rhs.fRepNum)
62 {
63 }
64 
66  if (this != &rhs) {
67  fVPhysicalVolume = rhs.fVPhysicalVolume; // this is treated
68  // as identifyer
69  fRepNum = rhs.fRepNum;
70  }
71  return *this;
72 }
73 
74 
76 {
77  G4bool equal=true;
78  if (&(k1.GetPhysicalVolume()) != &(k2.GetPhysicalVolume())) {
79  equal = false;
80  }
81  else if (k1.GetReplicaNumber() != k2.GetReplicaNumber()) {
82  equal = false;
83  }
84  return equal;
85 }
86 
88 {
89  G4bool unequal = false;
90  if (&(k1.GetPhysicalVolume()) != &(k2.GetPhysicalVolume())) {
91  unequal = true;
92  }
93  else if (k1.GetReplicaNumber() != k2.GetReplicaNumber()) {
94  unequal = true;
95  }
96  return unequal;
97 }
bool operator!=(const BasicVector3D< float > &a, const BasicVector3D< float > &b)
int G4int
Definition: G4Types.hh:78
bool operator==(const BasicVector3D< float > &a, const BasicVector3D< float > &b)
bool G4bool
Definition: G4Types.hh:79
G4int GetReplicaNumber() const
const G4VPhysicalVolume & GetPhysicalVolume() const
G4GeometryCell(const G4VPhysicalVolume &aVolume, G4int RepNum)
G4GeometryCell & operator=(const G4GeometryCell &rhs)