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G4CollisionNN.hh
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27 // $Id: G4CollisionNN.hh,v 1.2 2006-06-29 20:32:55 gunter Exp $ //
28 
29 #ifndef G4CollisionNN_h
30 #define G4CollisionNN_h
31 
32 #include "globals.hh"
33 #include "G4GeneralNNCollision.hh"
34 #include "G4CollisionVector.hh"
35 #include "G4VCrossSectionSource.hh"
36 #include <vector>
37 
38 class G4KineticTrack;
39 
41 {
42 
43 public:
44 
45  G4CollisionNN();
46 
47  virtual ~G4CollisionNN();
48 
49  G4bool operator==(const G4CollisionNN &right) const;
50  G4bool operator!=(const G4CollisionNN &right) const;
51 
52  virtual G4String GetName() const { return "NN CollisionComposite"; }
53 
54  virtual G4double CrossSection(const G4KineticTrack& trk1,
55  const G4KineticTrack& trk2) const;
56 
57 private:
59  G4CollisionNN & operator= (const G4CollisionNN &);
60 
61 
62 protected:
63 
64  virtual const G4VCrossSectionSource* GetCrossSectionSource() const { return crossSectionSource; }
65  virtual const G4VAngularDistribution* GetAngularDistribution() const { return 0; }
66 
67  virtual const G4CollisionVector* GetComponents() const { return components; }
68 
69  virtual const std::vector<G4String>& GetListOfColliders(G4int whichOne) const;
70 
71 private:
72 
73  G4CollisionVector* components;
74 
75  G4VCrossSectionSource* crossSectionSource;
76 
77  std::vector<G4String> colliders1;
78  std::vector<G4String> colliders2;
79 };
80 
81 #endif
virtual G4String GetName() const
virtual G4double CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
virtual const std::vector< G4String > & GetListOfColliders(G4int whichOne) const
int G4int
Definition: G4Types.hh:78
virtual ~G4CollisionNN()
bool G4bool
Definition: G4Types.hh:79
std::vector< G4VCollision * > G4CollisionVector
G4bool operator!=(const G4CollisionNN &right) const
virtual const G4VCrossSectionSource * GetCrossSectionSource() const
G4bool operator==(const G4CollisionNN &right) const
virtual const G4VAngularDistribution * GetAngularDistribution() const
virtual const G4CollisionVector * GetComponents() const
double G4double
Definition: G4Types.hh:76