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B3PrimaryGeneratorAction.cc
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26 // $Id: B3PrimaryGeneratorAction.cc 73766 2013-09-10 12:57:13Z gcosmo $
27 //
28 /// \file B3PrimaryGeneratorAction.cc
29 /// \brief Implementation of the B3PrimaryGeneratorAction class
30 
32 
33 #include "G4RunManager.hh"
34 #include "G4Event.hh"
35 #include "G4ParticleGun.hh"
36 #include "G4ParticleTable.hh"
37 #include "G4IonTable.hh"
38 #include "G4ParticleDefinition.hh"
39 #include "G4ChargedGeantino.hh"
40 #include "G4SystemOfUnits.hh"
41 #include "Randomize.hh"
42 
43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
44 
47  fParticleGun(0)
48 {
49  G4int n_particle = 1;
50  fParticleGun = new G4ParticleGun(n_particle);
51 
52  // default particle kinematic
53 
55  G4ParticleDefinition* particle
56  = particleTable->FindParticle("chargedgeantino");
57  fParticleGun->SetParticleDefinition(particle);
58  fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.));
59  fParticleGun->SetParticleEnergy(1*eV);
60  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
61 }
62 
63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
64 
66 {
67  delete fParticleGun;
68 }
69 
70 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
71 
73 {
74  G4ParticleDefinition* particle = fParticleGun->GetParticleDefinition();
75  if (particle == G4ChargedGeantino::ChargedGeantino()) {
76  //fluorine
77  G4int Z = 9, A = 18;
78  G4double ionCharge = 0.*eplus;
79  G4double excitEnergy = 0.*keV;
80 
82  = G4IonTable::GetIonTable()->GetIon(Z,A,excitEnergy);
83  fParticleGun->SetParticleDefinition(ion);
84  fParticleGun->SetParticleCharge(ionCharge);
85  }
86 
87  // randomized position
88  //
89  ///G4double x0 = 0*cm, y0 = 0*cm, z0 = 0*cm;
90  ///G4double dx0 = 0*cm, dy0 = 0*cm, dz0 = 0*cm;
91  G4double x0 = 4*cm, y0 = 4*cm, z0 = 4*cm;
92  G4double dx0 = 1*cm, dy0 = 1*cm, dz0 = 1*cm;
93  x0 += dx0*(G4UniformRand()-0.5);
94  y0 += dy0*(G4UniformRand()-0.5);
95  z0 += dz0*(G4UniformRand()-0.5);
96  fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
97 
98  //create vertex
99  //
100  fParticleGun->GeneratePrimaryVertex(anEvent);
101 }
102 
103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
104 
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
CLHEP::Hep3Vector G4ThreeVector
G4ParticleDefinition * GetIon(G4int Z, G4int A, G4int lvl=0)
Definition: G4IonTable.cc:449
static G4ChargedGeantino * ChargedGeantino()
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
int G4int
Definition: G4Types.hh:78
virtual void GeneratePrimaryVertex(G4Event *evt)
void SetParticlePosition(G4ThreeVector aPosition)
#define G4UniformRand()
Definition: Randomize.hh:87
void SetParticleCharge(G4double aCharge)
static G4IonTable * GetIonTable()
Definition: G4IonTable.hh:80
void SetParticleEnergy(G4double aKineticEnergy)
virtual void GeneratePrimaries(G4Event *)
static G4ParticleTable * GetParticleTable()
G4ParticleDefinition * GetParticleDefinition() const
Definition of the B3PrimaryGeneratorAction class.
double G4double
Definition: G4Types.hh:76
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)