G4VisCommandSceneAddLogo2D Class Reference

#include <G4VisCommandsSceneAdd.hh>

Inheritance diagram for G4VisCommandSceneAddLogo2D:

G4VVisCommandScene G4VVisCommand G4UImessenger

Public Member Functions

 G4VisCommandSceneAddLogo2D ()
virtual ~G4VisCommandSceneAddLogo2D ()
G4String GetCurrentValue (G4UIcommand *command)
void SetNewValue (G4UIcommand *command, G4String newValue)

Data Structures

struct  Logo2D

Detailed Description

Definition at line 276 of file G4VisCommandsSceneAdd.hh.


Constructor & Destructor Documentation

G4VisCommandSceneAddLogo2D::G4VisCommandSceneAddLogo2D (  ) 

Definition at line 1565 of file G4VisCommandsSceneAdd.cc.

01565                                                         {
01566   G4bool omitable;
01567   fpCommand = new G4UIcommand ("/vis/scene/add/logo2D", this);
01568   fpCommand -> SetGuidance ("Adds 2D logo to current scene.");
01569   G4UIparameter* parameter;
01570   parameter = new G4UIparameter ("size", 'i', omitable = true);
01571   parameter -> SetGuidance ("Screen size of text in pixels.");
01572   parameter -> SetDefaultValue (48);
01573   fpCommand -> SetParameter (parameter);
01574   parameter = new G4UIparameter ("x-position", 'd', omitable = true);
01575   parameter -> SetGuidance ("x screen position in range -1 < x < 1.");
01576   parameter -> SetDefaultValue (-0.9);
01577   fpCommand -> SetParameter (parameter);
01578   parameter = new G4UIparameter ("y-position", 'd', omitable = true);
01579   parameter -> SetGuidance ("y screen position in range -1 < y < 1.");
01580   parameter -> SetDefaultValue (-0.9);
01581   fpCommand -> SetParameter (parameter);
01582   parameter = new G4UIparameter ("layout", 's', omitable = true);
01583   parameter -> SetGuidance ("Layout, i.e., adjustment: left|centre|right.");
01584   parameter -> SetDefaultValue ("left");
01585   fpCommand -> SetParameter (parameter);
01586 }

G4VisCommandSceneAddLogo2D::~G4VisCommandSceneAddLogo2D (  )  [virtual]

Definition at line 1588 of file G4VisCommandsSceneAdd.cc.

01588                                                          {
01589   delete fpCommand;
01590 }


Member Function Documentation

G4String G4VisCommandSceneAddLogo2D::GetCurrentValue ( G4UIcommand command  )  [virtual]

Reimplemented from G4UImessenger.

Definition at line 1592 of file G4VisCommandsSceneAdd.cc.

01592                                                                   {
01593   return "";
01594 }

void G4VisCommandSceneAddLogo2D::SetNewValue ( G4UIcommand command,
G4String  newValue 
) [virtual]

Reimplemented from G4UImessenger.

Definition at line 1596 of file G4VisCommandsSceneAdd.cc.

References G4Text::centre, G4VisManager::confirmations, G4VisManager::errors, G4VVisCommand::fpVisManager, G4cout, G4endl, G4VisManager::GetCurrentScene(), G4VisManager::GetVerbosity(), G4Text::left, G4Text::right, G4VModel::SetGlobalDescription(), G4VModel::SetGlobalTag(), G4VModel::SetType(), G4VVisCommand::UpdateVisManagerScene(), and G4VisManager::warnings.

01597 {
01598   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
01599   G4bool warn(verbosity >= G4VisManager::warnings);
01600 
01601   G4Scene* pScene = fpVisManager->GetCurrentScene();
01602   if (!pScene) {
01603     if (verbosity >= G4VisManager::errors) {
01604       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
01605     }
01606     return;
01607   }
01608 
01609   G4int size;
01610   G4double x, y;
01611   G4String layoutString;
01612   std::istringstream is(newValue);
01613   is >> size >> x >> y >> layoutString;
01614   G4Text::Layout layout = G4Text::right;
01615   if (layoutString(0) == 'l') layout = G4Text::left;
01616   else if (layoutString(0) == 'c') layout = G4Text::centre;
01617   else if (layoutString(0) == 'r') layout = G4Text::right;
01618 
01619   Logo2D* logo2D = new Logo2D(fpVisManager, size, x, y, layout);
01620   G4VModel* model =
01621     new G4CallbackModel<G4VisCommandSceneAddLogo2D::Logo2D>(logo2D);
01622   model->SetType("G4Logo2D");
01623   model->SetGlobalTag("G4Logo2D");
01624   model->SetGlobalDescription("G4Logo2D: " + newValue);
01625   const G4String& currentSceneName = pScene -> GetName ();
01626   G4bool successful = pScene -> AddRunDurationModel (model, warn);
01627   if (successful) {
01628     if (verbosity >= G4VisManager::confirmations) {
01629       G4cout << "2D logo has been added to scene \""
01630              << currentSceneName << "\"."
01631              << G4endl;
01632     }
01633   }
01634   else G4VisCommandsSceneAddUnsuccessful(verbosity);
01635   UpdateVisManagerScene (currentSceneName);
01636 }


The documentation for this class was generated from the following files:
Generated on Mon May 27 17:53:45 2013 for Geant4 by  doxygen 1.4.7