#include <G4VRML1File.hh>
Inheritance diagram for G4VRML1File:
Public Member Functions | |
G4VRML1File () | |
virtual | ~G4VRML1File () |
G4VSceneHandler * | CreateSceneHandler (const G4String &name="") |
G4VViewer * | CreateViewer (G4VSceneHandler &, const G4String &name="") |
Definition at line 39 of file G4VRML1File.hh.
G4VRML1File::G4VRML1File | ( | ) |
Definition at line 44 of file G4VRML1File.cc.
00044 : 00045 G4VGraphicsSystem("VRML1FILE", "VRML1FILE", G4VGraphicsSystem::threeD) 00046 { 00047 }
G4VRML1File::~G4VRML1File | ( | ) | [virtual] |
G4VSceneHandler * G4VRML1File::CreateSceneHandler | ( | const G4String & | name = "" |
) | [virtual] |
Implements G4VGraphicsSystem.
Definition at line 54 of file G4VRML1File.cc.
00055 { 00056 G4VSceneHandler *p = NULL; 00057 00058 p = new G4VRML1FileSceneHandler(*this, name); 00059 00060 return p; 00061 }
G4VViewer * G4VRML1File::CreateViewer | ( | G4VSceneHandler & | , | |
const G4String & | name = "" | |||
) | [virtual] |
Implements G4VGraphicsSystem.
Definition at line 63 of file G4VRML1File.cc.
00064 { 00065 G4VViewer* pView = NULL; 00066 00067 G4VRML1FileSceneHandler* pScene = (G4VRML1FileSceneHandler*)&scene; 00068 pView = new G4VRML1FileViewer(*pScene, name); 00069 00070 return pView; 00071 }