#include <G4RPGAntiXiMinusInelastic.hh>
Inheritance diagram for G4RPGAntiXiMinusInelastic:
Public Member Functions | |
G4RPGAntiXiMinusInelastic () | |
~G4RPGAntiXiMinusInelastic () | |
G4HadFinalState * | ApplyYourself (const G4HadProjectile &aTrack, G4Nucleus &targetNucleus) |
Definition at line 42 of file G4RPGAntiXiMinusInelastic.hh.
G4RPGAntiXiMinusInelastic::G4RPGAntiXiMinusInelastic | ( | ) | [inline] |
Definition at line 46 of file G4RPGAntiXiMinusInelastic.hh.
References G4HadronicInteraction::SetMaxEnergy(), and G4HadronicInteraction::SetMinEnergy().
00046 : G4RPGInelastic("G4RPGAntiXiMinusInelastic") 00047 { 00048 SetMinEnergy( 0.0 ); 00049 SetMaxEnergy( 25.*CLHEP::GeV ); 00050 }
G4RPGAntiXiMinusInelastic::~G4RPGAntiXiMinusInelastic | ( | ) | [inline] |
G4HadFinalState * G4RPGAntiXiMinusInelastic::ApplyYourself | ( | const G4HadProjectile & | aTrack, | |
G4Nucleus & | targetNucleus | |||
) | [virtual] |
Implements G4HadronicInteraction.
Definition at line 39 of file G4RPGAntiXiMinusInelastic.cc.
References G4RPGInelastic::CalculateMomenta(), G4Nucleus::Cinema(), G4Nucleus::EvaporationEffects(), G4cout, G4endl, G4UniformRand, G4HadProjectile::Get4Momentum(), G4HadProjectile::GetDefinition(), G4DynamicParticle::GetDefinition(), G4ReactionProduct::GetKineticEnergy(), G4HadProjectile::GetKineticEnergy(), G4HadProjectile::GetMaterial(), G4ReactionProduct::GetMomentum(), G4Material::GetName(), G4ParticleDefinition::GetParticleName(), G4ParticleDefinition::GetPDGMass(), G4ReactionProduct::GetTotalMomentum(), G4FastVector< Type, N >::Initialize(), isAlive, G4InuclParticleNames::pp, G4Nucleus::ReturnTargetParticle(), G4HadFinalState::SetEnergyChange(), G4ReactionProduct::SetKineticEnergy(), G4ReactionProduct::SetMomentum(), G4HadFinalState::SetMomentumChange(), G4ReactionProduct::SetSide(), G4HadFinalState::SetStatusChange(), G4RPGInelastic::SetUpChange(), G4HadronicInteraction::theParticleChange, and G4HadronicInteraction::verboseLevel.
00041 { 00042 const G4HadProjectile *originalIncident = &aTrack; 00043 if (originalIncident->GetKineticEnergy()<= 0.1*MeV) 00044 { 00045 theParticleChange.SetStatusChange(isAlive); 00046 theParticleChange.SetEnergyChange(aTrack.GetKineticEnergy()); 00047 theParticleChange.SetMomentumChange(aTrack.Get4Momentum().vect().unit()); 00048 return &theParticleChange; 00049 } 00050 00051 // create the target particle 00052 00053 G4DynamicParticle *originalTarget = targetNucleus.ReturnTargetParticle(); 00054 00055 if( verboseLevel > 1 ) 00056 { 00057 const G4Material *targetMaterial = aTrack.GetMaterial(); 00058 G4cout << "G4RPGAntiXiMinusInelastic::ApplyYourself called" << G4endl; 00059 G4cout << "kinetic energy = " << originalIncident->GetKineticEnergy()/MeV << "MeV, "; 00060 G4cout << "target material = " << targetMaterial->GetName() << ", "; 00061 G4cout << "target particle = " << originalTarget->GetDefinition()->GetParticleName() 00062 << G4endl; 00063 } 00064 // 00065 // Fermi motion and evaporation 00066 // As of Geant3, the Fermi energy calculation had not been Done 00067 // 00068 G4double ek = originalIncident->GetKineticEnergy()/MeV; 00069 G4double amas = originalIncident->GetDefinition()->GetPDGMass()/MeV; 00070 G4ReactionProduct modifiedOriginal; 00071 modifiedOriginal = *originalIncident; 00072 00073 G4double tkin = targetNucleus.Cinema( ek ); 00074 ek += tkin; 00075 modifiedOriginal.SetKineticEnergy( ek*MeV ); 00076 G4double et = ek + amas; 00077 G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) ); 00078 G4double pp = modifiedOriginal.GetMomentum().mag()/MeV; 00079 if( pp > 0.0 ) 00080 { 00081 G4ThreeVector momentum = modifiedOriginal.GetMomentum(); 00082 modifiedOriginal.SetMomentum( momentum * (p/pp) ); 00083 } 00084 // 00085 // calculate black track energies 00086 // 00087 tkin = targetNucleus.EvaporationEffects( ek ); 00088 ek -= tkin; 00089 modifiedOriginal.SetKineticEnergy( ek*MeV ); 00090 et = ek + amas; 00091 p = std::sqrt( std::abs((et-amas)*(et+amas)) ); 00092 pp = modifiedOriginal.GetMomentum().mag()/MeV; 00093 if( pp > 0.0 ) 00094 { 00095 G4ThreeVector momentum = modifiedOriginal.GetMomentum(); 00096 modifiedOriginal.SetMomentum( momentum * (p/pp) ); 00097 } 00098 G4ReactionProduct currentParticle = modifiedOriginal; 00099 G4ReactionProduct targetParticle; 00100 targetParticle = *originalTarget; 00101 currentParticle.SetSide( 1 ); // incident always goes in forward hemisphere 00102 targetParticle.SetSide( -1 ); // target always goes in backward hemisphere 00103 G4bool incidentHasChanged = false; 00104 G4bool targetHasChanged = false; 00105 G4bool quasiElastic = false; 00106 G4FastVector<G4ReactionProduct,GHADLISTSIZE> vec; // vec will contain the secondary particles 00107 G4int vecLen = 0; 00108 vec.Initialize( 0 ); 00109 00110 const G4double cutOff = 0.1; 00111 const G4double anni = std::min( 1.3*currentParticle.GetTotalMomentum()/GeV, 0.4 ); 00112 if( (currentParticle.GetKineticEnergy()/MeV > cutOff) || (G4UniformRand() > anni) ) 00113 Cascade( vec, vecLen, 00114 originalIncident, currentParticle, targetParticle, 00115 incidentHasChanged, targetHasChanged, quasiElastic ); 00116 00117 CalculateMomenta( vec, vecLen, 00118 originalIncident, originalTarget, modifiedOriginal, 00119 targetNucleus, currentParticle, targetParticle, 00120 incidentHasChanged, targetHasChanged, quasiElastic ); 00121 00122 SetUpChange( vec, vecLen, 00123 currentParticle, targetParticle, 00124 incidentHasChanged ); 00125 00126 delete originalTarget; 00127 return &theParticleChange; 00128 }