#include <G4BCAction.hh>
Inheritance diagram for G4BCAction:
Public Member Functions | |
G4BCAction () | |
virtual | ~G4BCAction () |
virtual const std::vector< G4CollisionInitialState * > & | GetCollisions (G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &someCandidates, G4double aCurrentTime)=0 |
virtual G4KineticTrackVector * | GetFinalState (G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &theTargets)=0 |
Definition at line 32 of file G4BCAction.hh.
G4BCAction::G4BCAction | ( | ) | [inline] |
virtual G4BCAction::~G4BCAction | ( | ) | [inline, virtual] |
virtual const std::vector<G4CollisionInitialState *>& G4BCAction::GetCollisions | ( | G4KineticTrack * | aProjectile, | |
std::vector< G4KineticTrack * > & | someCandidates, | |||
G4double | aCurrentTime | |||
) | [pure virtual] |
Implemented in G4BCLateParticle, G4BCDecay, G4MesonAbsorption, and G4Scatterer.
virtual G4KineticTrackVector* G4BCAction::GetFinalState | ( | G4KineticTrack * | aProjectile, | |
std::vector< G4KineticTrack * > & | theTargets | |||
) | [pure virtual] |
Implemented in G4BCLateParticle, G4BCDecay, G4MesonAbsorption, and G4Scatterer.
Referenced by G4CollisionInitialState::GetFinalState().