00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // 00030 // John Allison 5th April 2001 00031 // A base class for a scene handler to dump geometry hierarchy. 00032 // In the derived class, override G4VScenehandler::RequestPrimitives 00033 // to implement dump of the geometry hierarchy. 00034 00035 #ifndef G4VTREESCENEHANDLER_HH 00036 #define G4VTREESCENEHANDLER_HH 00037 00038 #include "G4VSceneHandler.hh" 00039 00040 #include "G4PhysicalVolumeModel.hh" 00041 #include <vector> 00042 #include <set> 00043 00044 class G4VPhysicalVolume; 00045 class G4LogicalVolume; 00046 class G4ModelingParameters; 00047 00048 class G4VTreeSceneHandler: public G4VSceneHandler { 00049 00050 public: 00051 G4VTreeSceneHandler(G4VGraphicsSystem& system, 00052 const G4String& name); 00053 virtual ~G4VTreeSceneHandler (); 00054 void PreAddSolid (const G4Transform3D& objectTransformation, 00055 const G4VisAttributes&); 00056 void PostAddSolid (); 00057 00059 // Functions not used but required by the abstract interface. 00060 00061 virtual void AddPrimitive (const G4Polyline&) {} 00062 virtual void AddPrimitive (const G4Text&) {} 00063 virtual void AddPrimitive (const G4Circle&) {} 00064 virtual void AddPrimitive (const G4Square&) {} 00065 virtual void AddPrimitive (const G4Polyhedron&) {} 00066 virtual void AddPrimitive (const G4NURBS&) {} 00067 virtual void AddPrimitive (const G4Polymarker&) {} 00068 virtual void AddPrimitive (const G4Scale&) {} 00069 00070 virtual void BeginModeling(); 00071 virtual void EndModeling(); 00072 00073 protected: 00074 00075 // In the derived class, override G4VScenehandler::RequestPrimitives 00076 // to implement dump of the geometry hierarchy. 00077 static G4int fSceneIdCount; // Counter for Tree scene handlers. 00078 const G4Transform3D* fpCurrentObjectTransformation; 00079 std::set<G4LogicalVolume*> fDrawnLVStore; // Stores encountered LVs. 00080 }; 00081 00082 #include "G4VTreeSceneHandler.icc" 00083 00084 #endif