G4PhysicalVolumeModel.hh File Reference

#include "G4VModel.hh"
#include "G4VTouchable.hh"
#include "G4Transform3D.hh"
#include "G4Plane3D.hh"
#include <iostream>
#include <vector>
#include <map>

Go to the source code of this file.

Data Structures

class  G4PhysicalVolumeModel
class  G4PhysicalVolumeModel::G4PhysicalVolumeNodeID
class  G4PhysicalVolumeModel::G4PhysicalVolumeModelTouchable

Functions

std::ostream & operator<< (std::ostream &os, const G4PhysicalVolumeModel::G4PhysicalVolumeNodeID)


Function Documentation

std::ostream& operator<< ( std::ostream &  os,
const G4PhysicalVolumeModel::G4PhysicalVolumeNodeID   
)

Definition at line 887 of file G4PhysicalVolumeModel.cc.

00888 {
00889   G4VPhysicalVolume* pPV = node.GetPhysicalVolume();
00890   if (pPV) {
00891     os << pPV->GetName()
00892        << ':' << node.GetCopyNo()
00893        << '[' << node.GetNonCulledDepth() << ']'
00894        << ':' << node.GetTransform();
00895     if (!node.GetDrawn()) os << "  Not "; os << "drawn";
00896   } else {
00897     os << "Null node";
00898   }
00899   return os;
00900 }


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