#include "G4VModel.hh"
#include "G4VTouchable.hh"
#include "G4Transform3D.hh"
#include "G4Plane3D.hh"
#include <iostream>
#include <vector>
#include <map>
Go to the source code of this file.
Data Structures | |
class | G4PhysicalVolumeModel |
class | G4PhysicalVolumeModel::G4PhysicalVolumeNodeID |
class | G4PhysicalVolumeModel::G4PhysicalVolumeModelTouchable |
Functions | |
std::ostream & | operator<< (std::ostream &os, const G4PhysicalVolumeModel::G4PhysicalVolumeNodeID) |
std::ostream& operator<< | ( | std::ostream & | os, | |
const G4PhysicalVolumeModel::G4PhysicalVolumeNodeID | ||||
) |
Definition at line 887 of file G4PhysicalVolumeModel.cc.
00888 { 00889 G4VPhysicalVolume* pPV = node.GetPhysicalVolume(); 00890 if (pPV) { 00891 os << pPV->GetName() 00892 << ':' << node.GetCopyNo() 00893 << '[' << node.GetNonCulledDepth() << ']' 00894 << ':' << node.GetTransform(); 00895 if (!node.GetDrawn()) os << " Not "; os << "drawn"; 00896 } else { 00897 os << "Null node"; 00898 } 00899 return os; 00900 }