#include <CLHEP/Units/SystemOfUnits.h>
#include "G4VisManager.hh"
Go to the source code of this file.
Defines | |
#define | ADDTHIS_WITH_NAME(Solid) |
#define ADDTHIS_WITH_NAME | ( | Solid | ) |
Value:
fCurrentDEF = #Solid "_" + Solid.GetName(); \ RequestPrimitives(Solid); \ fCurrentDEF = "";
Definition at line 39 of file G4VRML1SceneHandlerFunc.icc.