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00032 #include "G4Text.hh"
00033
00034 G4Text::G4Text (const G4String& text):
00035 fText (text),
00036 fLayout (left),
00037 fXOffset(0.) , fYOffset(0.)
00038 {}
00039
00040 G4Text::G4Text (const G4String& text, const G4Point3D& pos):
00041 G4VMarker (pos),
00042 fText (text),
00043 fLayout (left),
00044 fXOffset(0.) , fYOffset(0.)
00045 {}
00046
00047 G4Text::G4Text (const G4VMarker& marker):
00048 G4VMarker (marker),
00049 fText ("") ,
00050 fLayout (left) ,
00051 fXOffset(0.) , fYOffset(0.)
00052 {}
00053
00054 G4Text::G4Text (const G4Text& text):
00055 G4VMarker (text),
00056 fText (text.fText),
00057 fLayout (text.fLayout),
00058 fXOffset (text.fXOffset),
00059 fYOffset (text.fYOffset)
00060 {}
00061
00062 G4Text::~G4Text () {}
00063
00064 G4Text& G4Text::operator= (const G4Text& rhs)
00065 {
00066 if (&rhs == this) return *this;
00067 G4VMarker::operator=(rhs);
00068 fText = rhs.fText;
00069 fLayout = rhs.fLayout;
00070 fXOffset = rhs.fXOffset;
00071 fYOffset = rhs.fYOffset;
00072 return *this;
00073 }
00074
00075 std::ostream& operator<< (std::ostream& os, const G4Text& text)
00076 {
00077 os << "G4Text: \"" << text.GetText()
00078 << "\"\n layout " << text.GetLayout()
00079 << ", offset (" << text.GetXOffset() << ',' << text.GetYOffset() << ")\n"
00080 << (const G4VMarker&)text;
00081 return os;
00082 }
00083
00084 std::ostream& operator<< (std::ostream& os, G4Text::Layout layout)
00085 {
00086 if (layout == G4Text::left) os << "left";
00087 if (layout == G4Text::centre) os << "centre";
00088 if (layout == G4Text::right) os << "right";
00089 return os;
00090 }