Geant4-11
G4PolyPhiFace.icc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// Implementation of inline methods of G4PolyPhiFace
27// --------------------------------------------------------------------
28
29inline
30G4VCSGface* G4PolyPhiFace::Clone()
31{
32 return new G4PolyPhiFace(*this);
33}
34
35// ExactZOrder
36//
37// Decide precisely whether a trajectory passes to the left, right, or exactly
38// passes through the z position of a vertex point in our face.
39//
40// Result is only determined within an arbitrary (positive) factor.
41// > 0 to the right
42// < 0 to the left
43// = 0 exactly on top of
44// In 99.9999% of the cases, a trivial calculation is used. In difficult
45// cases, a precise, compliant calculation is relied on.
46//
47inline
48G4double G4PolyPhiFace::ExactZOrder( G4double z,
49 G4double qx, G4double qy, G4double qz,
50 const G4ThreeVector& v,
51 G4double normSign,
52 const G4PolyPhiFaceVertex* vert ) const
53{
54 G4double answer = vert->z - z;
55 if (std::fabs(answer) < kCarTolerance)
56 {
57 G4ThreeVector qa( qx - vert->x + radial.x(),
58 qy - vert->y + radial.y(), qz - vert->z ),
59 qb( qx - vert->x, qy - vert->y, qz - vert->z );
60 G4ThreeVector qacb = qa.cross(qb);
61
62 answer = normSign*qacb.dot(v)*(normal.y()*radial.x()-normal.x()*radial.y());
63 }
64
65 return answer;
66}