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26// G4ParticleChangeForMSC inline methods implementation
28// Author: Hisaya Kurashige, 23 March 1998
29// Revision: Vladimir Ivantchenko, 16 January 2004
30// --------------------------------------------------------------------
32inline void G4ParticleChangeForMSC::ProposeMomentumDirection(
33 const G4ThreeVector& P)
35 theMomentumDirection = P;
38inline void G4ParticleChangeForMSC::SetProposedMomentumDirection(
39 const G4ThreeVector& P)
41 theMomentumDirection = P;
44inline void G4ParticleChangeForMSC::ProposeMomentumDirection(G4double Px,
48 theMomentumDirection.setX(Px);
49 theMomentumDirection.setY(Py);
50 theMomentumDirection.setZ(Pz);
53inline const G4ThreeVector* G4ParticleChangeForMSC::GetMomentumDirection() const
55 return &theMomentumDirection;
58inline const G4ThreeVector*
59G4ParticleChangeForMSC::GetProposedMomentumDirection() const
61 return &theMomentumDirection;
64inline void G4ParticleChangeForMSC::SetProposedPosition(const G4ThreeVector& P)
69inline const G4ThreeVector* G4ParticleChangeForMSC::GetPosition() const
74inline const G4ThreeVector* G4ParticleChangeForMSC::GetProposedPosition() const
79inline void G4ParticleChangeForMSC::ProposePosition(const G4ThreeVector& P)
84inline void G4ParticleChangeForMSC::Initialize(const G4Track& track)
86 theStatusChange = track.GetTrackStatus();
87 theMomentumDirection = track.GetMomentumDirection();
88 thePosition = track.GetPosition();