Geant4-11
G4OpenGLSceneHandler.icc
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29// Andrew Walkden 20th January 1998
30
31inline void G4OpenGLSceneHandler::AddSolid (const G4Box& box) {
32 G4VSceneHandler::AddSolid (box);
33}
34
35inline void G4OpenGLSceneHandler::AddSolid (const G4Cons& cons) {
36 G4VSceneHandler::AddSolid (cons);
37}
38
39inline void G4OpenGLSceneHandler::AddSolid (const G4Tubs& tubs) {
40 G4VSceneHandler::AddSolid (tubs);
41}
42
43inline void G4OpenGLSceneHandler::AddSolid (const G4Trd& trd) {
44 G4VSceneHandler::AddSolid (trd);
45}
46
47inline void G4OpenGLSceneHandler::AddSolid (const G4Trap& trap) {
48 G4VSceneHandler::AddSolid (trap);
49}
50
51inline void G4OpenGLSceneHandler::AddSolid (const G4Sphere& sphere) {
52 G4VSceneHandler::AddSolid (sphere);
53}
54
55inline void G4OpenGLSceneHandler::AddSolid (const G4Para& para) {
56 G4VSceneHandler::AddSolid (para);
57}
58
59inline void G4OpenGLSceneHandler::AddSolid (const G4Torus& torus) {
60 G4VSceneHandler::AddSolid (torus);
61}
62
63inline void G4OpenGLSceneHandler::AddSolid (const G4Polycone& polycone) {
64 G4VSceneHandler::AddSolid (polycone);
65}
66
67inline void G4OpenGLSceneHandler::AddSolid (const G4Polyhedra& polyhedra) {
68 G4VSceneHandler::AddSolid (polyhedra);
69}
70
71inline void G4OpenGLSceneHandler::AddSolid (const G4Orb& orb) {
72 G4VSceneHandler::AddSolid (orb);
73}
74
75inline void G4OpenGLSceneHandler::AddSolid (const G4Ellipsoid& ellipsoid) {
76 G4VSceneHandler::AddSolid (ellipsoid);
77}
78
79inline void G4OpenGLSceneHandler::AddSolid (const G4TessellatedSolid& tess) {
80 G4VSceneHandler::AddSolid (tess);
81}
82
83inline void G4OpenGLSceneHandler::AddSolid (const G4VSolid& vsolid) {
84 G4VSceneHandler::AddSolid (vsolid);
85}