2// ********************************************************************
3// * License and Disclaimer *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
29// Andrew Walkden 20th January 1998
31inline void G4OpenGLSceneHandler::AddSolid (const G4Box& box) {
32 G4VSceneHandler::AddSolid (box);
35inline void G4OpenGLSceneHandler::AddSolid (const G4Cons& cons) {
36 G4VSceneHandler::AddSolid (cons);
39inline void G4OpenGLSceneHandler::AddSolid (const G4Tubs& tubs) {
40 G4VSceneHandler::AddSolid (tubs);
43inline void G4OpenGLSceneHandler::AddSolid (const G4Trd& trd) {
44 G4VSceneHandler::AddSolid (trd);
47inline void G4OpenGLSceneHandler::AddSolid (const G4Trap& trap) {
48 G4VSceneHandler::AddSolid (trap);
51inline void G4OpenGLSceneHandler::AddSolid (const G4Sphere& sphere) {
52 G4VSceneHandler::AddSolid (sphere);
55inline void G4OpenGLSceneHandler::AddSolid (const G4Para& para) {
56 G4VSceneHandler::AddSolid (para);
59inline void G4OpenGLSceneHandler::AddSolid (const G4Torus& torus) {
60 G4VSceneHandler::AddSolid (torus);
63inline void G4OpenGLSceneHandler::AddSolid (const G4Polycone& polycone) {
64 G4VSceneHandler::AddSolid (polycone);
67inline void G4OpenGLSceneHandler::AddSolid (const G4Polyhedra& polyhedra) {
68 G4VSceneHandler::AddSolid (polyhedra);
71inline void G4OpenGLSceneHandler::AddSolid (const G4Orb& orb) {
72 G4VSceneHandler::AddSolid (orb);
75inline void G4OpenGLSceneHandler::AddSolid (const G4Ellipsoid& ellipsoid) {
76 G4VSceneHandler::AddSolid (ellipsoid);
79inline void G4OpenGLSceneHandler::AddSolid (const G4TessellatedSolid& tess) {
80 G4VSceneHandler::AddSolid (tess);
83inline void G4OpenGLSceneHandler::AddSolid (const G4VSolid& vsolid) {
84 G4VSceneHandler::AddSolid (vsolid);