2// ********************************************************************
 
    3// * License and Disclaimer                                           *
 
    5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
 
    6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
 
    7// * conditions of the Geant4 Software License,  included in the file *
 
    8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
 
    9// * include a list of copyright holders.                             *
 
   11// * Neither the authors of this software system, nor their employing *
 
   12// * institutes,nor the agencies providing financial support for this *
 
   13// * work  make  any representation or  warranty, express or implied, *
 
   14// * regarding  this  software system or assume any liability for its *
 
   15// * use.  Please see the license in the file  LICENSE  and URL above *
 
   16// * for the full disclaimer and the limitation of liability.         *
 
   18// * This  code  implementation is the result of  the  scientific and *
 
   19// * technical work of the GEANT4 collaboration.                      *
 
   20// * By using,  copying,  modifying or  distributing the software (or *
 
   21// * any work based  on the software)  you  agree  to acknowledge its *
 
   22// * use  in  resulting  scientific  publications,  and indicate your *
 
   23// * acceptance of all terms of the Geant4 Software license.          *
 
   24// ********************************************************************
 
   29// Andrew Walkden  20th January 1998
 
   31inline void G4OpenGLSceneHandler::AddSolid (const G4Box& box) {
 
   32  G4VSceneHandler::AddSolid (box);
 
   35inline void G4OpenGLSceneHandler::AddSolid (const G4Cons& cons) {
 
   36  G4VSceneHandler::AddSolid (cons);
 
   39inline void G4OpenGLSceneHandler::AddSolid (const G4Tubs& tubs) {
 
   40  G4VSceneHandler::AddSolid (tubs);
 
   43inline void G4OpenGLSceneHandler::AddSolid (const G4Trd& trd) {
 
   44  G4VSceneHandler::AddSolid (trd);
 
   47inline void G4OpenGLSceneHandler::AddSolid (const G4Trap& trap) {
 
   48  G4VSceneHandler::AddSolid (trap);
 
   51inline void G4OpenGLSceneHandler::AddSolid (const G4Sphere& sphere) {
 
   52  G4VSceneHandler::AddSolid (sphere);
 
   55inline void G4OpenGLSceneHandler::AddSolid (const G4Para& para) {
 
   56  G4VSceneHandler::AddSolid (para);
 
   59inline void G4OpenGLSceneHandler::AddSolid (const G4Torus& torus) {
 
   60  G4VSceneHandler::AddSolid (torus);
 
   63inline void G4OpenGLSceneHandler::AddSolid (const G4Polycone& polycone) {
 
   64  G4VSceneHandler::AddSolid (polycone);
 
   67inline void G4OpenGLSceneHandler::AddSolid (const G4Polyhedra& polyhedra) {
 
   68  G4VSceneHandler::AddSolid (polyhedra);
 
   71inline void G4OpenGLSceneHandler::AddSolid (const G4Orb& orb) {
 
   72  G4VSceneHandler::AddSolid (orb);
 
   75inline void G4OpenGLSceneHandler::AddSolid (const G4Ellipsoid& ellipsoid) {
 
   76  G4VSceneHandler::AddSolid (ellipsoid);
 
   79inline void G4OpenGLSceneHandler::AddSolid (const G4TessellatedSolid& tess) {
 
   80  G4VSceneHandler::AddSolid (tess);
 
   83inline void G4OpenGLSceneHandler::AddSolid (const G4VSolid& vsolid) {
 
   84  G4VSceneHandler::AddSolid (vsolid);