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29// class G4GRSSolid inline implementation
30// ----------------------------------------------------------------------
33G4GRSSolid::G4GRSSolid( G4VSolid *pSolid,
34 const G4RotationMatrix *pRot,
35 const G4ThreeVector &tlate )
42 frot = new G4RotationMatrix(*pRot);
43 if ( frot == nullptr )
45 G4Exception("G4GRSSolid::G4GRSSolid()","GeomVol0002",FatalException,
46 "Cannot allocate G4RotationMatrix, NULL pointer.");
56G4GRSSolid::G4GRSSolid( G4VSolid *pSolid,
57 const G4RotationMatrix &rot,
58 const G4ThreeVector &tlate )
63 frot = new G4RotationMatrix(rot);
64 if ( frot == nullptr )
66 G4Exception("G4GRSSolid::G4GRSSolid()","GeomVol0002",FatalException,
67 "Cannot allocate G4RotationMatrix, NULL pointer.");
72G4VSolid* G4GRSSolid::GetSolid( G4int depth ) const
76 G4Exception("G4GRSSolid::GetSolid()", "GeomVol0003",
77 FatalException, "History depth in input must be 0 !");
83const G4ThreeVector& G4GRSSolid::GetTranslation( G4int depth ) const
87 G4Exception("G4GRSSolid::GetTranslation()", "GeomVol0003",
88 FatalException, "History depth in input must be 0 !");
94const G4RotationMatrix* G4GRSSolid::GetRotation( G4int depth ) const
98 G4Exception("G4GRSSolid::GetRotation()", "GeomVol0003",
99 FatalException, "History depth in input must be 0 !");