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   26// G4EquationOfMotion inline methods implementation 
 
   28// Created: J.Apostolakis, 1998
 
   29// -------------------------------------------------------------------
 
   32const G4Field* G4EquationOfMotion::GetFieldObj() const
 
   38G4Field* G4EquationOfMotion::GetFieldObj()
 
   44void G4EquationOfMotion::SetFieldObj(G4Field* pField)
 
   50void G4EquationOfMotion::GetFieldValue(const G4double Point[4],
 
   51                                             G4double Field[]) const
 
   53    itsField->GetFieldValue(Point, Field);
 
   57void G4EquationOfMotion::RightHandSide(const G4double y[],
 
   58                                             G4double dydx[]) const
 
   60    G4double Field[G4Field::MAX_NUMBER_OF_COMPONENTS];
 
   61    G4double PositionAndTime[4];
 
   64    PositionAndTime[0] = y[0];
 
   65    PositionAndTime[1] = y[1];
 
   66    PositionAndTime[2] = y[2];
 
   68    PositionAndTime[3] = y[7];  // See G4FieldTrack::LoadFromArray
 
   70    GetFieldValue(PositionAndTime, Field);
 
   71    EvaluateRhsGivenB(y, Field, dydx);
 
   75void G4EquationOfMotion::EvaluateRhsReturnB( const G4double y[],
 
   77                                                   G4double Field[] ) const
 
   79     G4double  PositionAndTime[4];
 
   82     PositionAndTime[0] = y[0];
 
   83     PositionAndTime[1] = y[1];
 
   84     PositionAndTime[2] = y[2];
 
   86     PositionAndTime[3] = y[7];  // See G4FieldTrack::LoadFromArray
 
   88     GetFieldValue(PositionAndTime, Field) ;
 
   89     EvaluateRhsGivenB( y, Field, dydx );