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26// G4EquationOfMotion inline methods implementation
28// Created: J.Apostolakis, 1998
29// -------------------------------------------------------------------
32const G4Field* G4EquationOfMotion::GetFieldObj() const
38G4Field* G4EquationOfMotion::GetFieldObj()
44void G4EquationOfMotion::SetFieldObj(G4Field* pField)
50void G4EquationOfMotion::GetFieldValue(const G4double Point[4],
51 G4double Field[]) const
53 itsField->GetFieldValue(Point, Field);
57void G4EquationOfMotion::RightHandSide(const G4double y[],
58 G4double dydx[]) const
60 G4double Field[G4Field::MAX_NUMBER_OF_COMPONENTS];
61 G4double PositionAndTime[4];
64 PositionAndTime[0] = y[0];
65 PositionAndTime[1] = y[1];
66 PositionAndTime[2] = y[2];
68 PositionAndTime[3] = y[7]; // See G4FieldTrack::LoadFromArray
70 GetFieldValue(PositionAndTime, Field);
71 EvaluateRhsGivenB(y, Field, dydx);
75void G4EquationOfMotion::EvaluateRhsReturnB( const G4double y[],
77 G4double Field[] ) const
79 G4double PositionAndTime[4];
82 PositionAndTime[0] = y[0];
83 PositionAndTime[1] = y[1];
84 PositionAndTime[2] = y[2];
86 PositionAndTime[3] = y[7]; // See G4FieldTrack::LoadFromArray
88 GetFieldValue(PositionAndTime, Field) ;
89 EvaluateRhsGivenB( y, Field, dydx );