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examples/extended/electromagnetic/TestEm7/src/PrimaryGeneratorAction.cc
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25 //
26 /// \file electromagnetic/TestEm7/src/PrimaryGeneratorAction.cc
27 /// \brief Implementation of the PrimaryGeneratorAction class
28 //
29 // $Id: PrimaryGeneratorAction.cc 67268 2013-02-13 11:38:40Z ihrivnac $
30 //
31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
33 
34 #include "PrimaryGeneratorAction.hh"
35 
36 #include "DetectorConstruction.hh"
37 #include "PrimaryGeneratorMessenger.hh"
38 
39 #include "G4Event.hh"
40 #include "G4ParticleGun.hh"
41 #include "G4ParticleTable.hh"
42 #include "G4ParticleDefinition.hh"
43 #include "G4SystemOfUnits.hh"
44 #include "Randomize.hh"
45 
46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
47 
50  fParticleGun(0),
51  fDetector(det),
52  fRndmBeam(0),
53  fEbeamCumul(0),
54  fGunMessenger(0)
55 {
56  fParticleGun = new G4ParticleGun(1);
57  G4ParticleDefinition* particle
59  fParticleGun->SetParticleDefinition(particle);
60  fParticleGun->SetParticleEnergy(160*MeV);
61  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
62 
63  //create a messenger for this class
64  fGunMessenger = new PrimaryGeneratorMessenger(this);
65 }
66 
67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
68 
70 {
71  delete fParticleGun;
72  delete fGunMessenger;
73 }
74 
75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
76 
78 {
79  //this function is called at the begining of event
80  //
81  G4double x0 = -0.5*(fDetector->GetWorldSizeX());
82  G4double y0 = 0.*cm, z0 = 0.*cm;
83 
84  //randomize the beam, if requested.
85  //
86  if (fRndmBeam > 0.)
87  {
88  if (fRndmBeam > fDetector->GetAbsorSizeYZ())
89  fRndmBeam = fDetector->GetAbsorSizeYZ();
90  G4double rbeam = 0.5*fRndmBeam;
91  y0 = (2*G4UniformRand()-1.)*rbeam;
92  z0 = (2*G4UniformRand()-1.)*rbeam;
93  }
94  fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
95  fParticleGun->GeneratePrimaryVertex(anEvent);
96 
97  fEbeamCumul += fParticleGun->GetParticleEnergy();
98 }
99 
100 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
101 
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
CLHEP::Hep3Vector G4ThreeVector
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
virtual void GeneratePrimaryVertex(G4Event *evt)
void SetParticlePosition(G4ThreeVector aPosition)
#define G4UniformRand()
Definition: Randomize.hh:87
void SetParticleEnergy(G4double aKineticEnergy)
static G4ParticleTable * GetParticleTable()
double G4double
Definition: G4Types.hh:76
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)
G4double GetParticleEnergy() const