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examples/advanced/amsEcal/src/PrimaryGeneratorAction.cc
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26 // $Id: PrimaryGeneratorAction.cc 73008 2013-08-15 08:43:13Z gcosmo $
27 //
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30 
31 #include "PrimaryGeneratorAction.hh"
32 
33 #include "PrimaryGeneratorMessenger.hh"
34 #include "DetectorConstruction.hh"
35 
36 #include "G4SystemOfUnits.hh"
37 #include "G4Event.hh"
38 #include "G4ParticleGun.hh"
39 #include "G4ParticleTable.hh"
40 #include "G4ParticleDefinition.hh"
41 #include "Randomize.hh"
42 
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44 
46 :Detector(det)
47 {
48  G4int n_particle = 1;
49  particleGun = new G4ParticleGun(n_particle);
51  beam = 0.*mm;
52 
53  //create a messenger for this class
54  gunMessenger = new PrimaryGeneratorMessenger(this);
55 }
56 
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58 
60 {
61  delete particleGun;
62  delete gunMessenger;
63 }
64 
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66 
68 {
70  G4String particleName;
71  G4ParticleDefinition* particle
72  = particleTable->FindParticle(particleName="e-");
73  particleGun->SetParticleDefinition(particle);
74  particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
75  particleGun->SetParticleEnergy(1.*GeV);
76  G4double position = -0.5*(Detector->GetWorldSizeX());
77  particleGun->SetParticlePosition(G4ThreeVector(position,0.*mm,0.*mm));
78 }
79 
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81 
83 {
84  //this function is called at the begining of event
85  //
86  //randomize beam, if requested.
87  //
88  if (beam > 0.)
89  {
90  G4ThreeVector position = particleGun->GetParticlePosition();
91  G4double maxYZ = 0.49*(Detector->GetCalorSizeYZ());
92  G4double x0 = position.x();
93  G4double y0 = position.y() + (G4UniformRand()-0.5)*beam;
94  G4double z0 = position.z() + (G4UniformRand()-0.5)*beam;
95  if (std::abs(y0) > maxYZ) y0 = maxYZ;
96  if (std::abs(z0) > maxYZ) z0 = maxYZ;
97  particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
98  particleGun->GeneratePrimaryVertex(anEvent);
99  particleGun->SetParticlePosition(position);
100  }
101  else particleGun->GeneratePrimaryVertex(anEvent);
102 }
103 
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105 
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
CLHEP::Hep3Vector G4ThreeVector
double x() const
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
G4ThreeVector GetParticlePosition()
int G4int
Definition: G4Types.hh:78
virtual void GeneratePrimaryVertex(G4Event *evt)
double z() const
void SetParticlePosition(G4ThreeVector aPosition)
#define G4UniformRand()
Definition: Randomize.hh:87
void SetParticleEnergy(G4double aKineticEnergy)
static G4ParticleTable * GetParticleTable()
double y() const
double G4double
Definition: G4Types.hh:76
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)