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geant4.10.00.p01
examples
extended
visualization
userVisAction
src
UVA_VisAction.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file visualization/userVisAction/src/UVA_VisAction.cc
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/// \brief Implementation of the UVA_VisAction class
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//
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//
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// $Id: UVA_VisAction.cc 69587 2013-05-08 14:26:03Z gcosmo $
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#include "
UVA_VisAction.hh
"
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#include "
G4VVisManager.hh
"
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#include "
G4VisAttributes.hh
"
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#include "
G4Orb.hh
"
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#include "
G4Box.hh
"
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#include "
G4SubtractionSolid.hh
"
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#include "
G4Text.hh
"
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#include "
G4SystemOfUnits.hh
"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void
UVA_VisAction::Draw() {
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G4VVisManager
* pVisManager =
G4VVisManager::GetConcreteInstance
();
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if
(pVisManager) {
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// A simple logo...
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G4Orb
orb(
"my_logo_orb"
, 5*
cm
);
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G4Box
box(
"my_cut_box"
, 1*
m
, 1*
m
, 1*
m
);
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G4SubtractionSolid
logo(
"my_logo"
, &orb, &box,
G4Translate3D
(-1*
m
,1*
m
,1*
m
));
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G4VisAttributes
va1(
G4Colour::Red
());
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va1.SetForceSolid(
true
);
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pVisManager->
Draw
(logo,va1,
G4Translate3D
(-15*
cm
,-20*
cm
,25*
cm
));
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G4Text
text(
"My beautiful logo"
);
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G4VisAttributes
va2(
G4Colour::Magenta
());
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text.SetVisAttributes(va2);
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text.SetScreenSize(12.);
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pVisManager->
Draw
(text,
G4Translate3D
(-16*
cm
,-18*
cm
,25*
cm
));
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4VVisManager::Draw
virtual void Draw(const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0
G4Text
Definition:
G4Text.hh:73
G4VVisManager::GetConcreteInstance
static G4VVisManager * GetConcreteInstance()
Definition:
G4VVisManager.cc:39
G4Box
Definition:
G4Box.hh:63
G4Colour::Magenta
static G4Colour Magenta()
Definition:
G4Colour.hh:152
G4Box.hh
G4VVisManager
Definition:
G4VVisManager.hh:93
python.hepunit.m
m
Definition:
hepunit.py:54
G4Text.hh
UVA_VisAction.hh
Definition of the UVA_VisAction class.
G4VVisManager.hh
G4VisAttributes.hh
G4SubtractionSolid.hh
G4VisAttributes
Definition:
G4VisAttributes.hh:65
python.hepunit.cm
cm
Definition:
hepunit.py:50
G4Orb
Definition:
G4Orb.hh:60
G4SubtractionSolid
Definition:
G4SubtractionSolid.hh:53
G4Translate3D
HepGeom::Translate3D G4Translate3D
Definition:
G4Transform3D.hh:42
G4Colour::Red
static G4Colour Red()
Definition:
G4Colour.hh:148
G4Orb.hh
G4SystemOfUnits.hh
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