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G4VRML1Viewer.cc
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27 // $Id: G4VRML1Viewer.cc 66373 2012-12-18 09:41:34Z gcosmo $
28 //
29 // G4VRMLView.cc
30 // Yasuhide Sawada & Satoshi Tanaka
31 
32 #ifndef WIN32
33 
34 //=================//
35 #ifdef G4VIS_BUILD_VRML_DRIVER
36 //=================//
37 
38 
39 //#define DEBUG_FR_VIEW
40 
41 #include "G4VisManager.hh"
42 
43 #include "G4Scene.hh"
44 #include "G4VRML1Viewer.hh"
45 #include "G4VRML1SceneHandler.hh"
46 #include "G4VRML1.hh"
47 #include "G4ios.hh"
48 
49 G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene, const G4String& name) :
50  G4VViewer(scene, scene.IncrementViewCount(), name), fSceneHandler(scene)
51 {}
52 
53 G4VRML1Viewer::~G4VRML1Viewer()
54 {}
55 
56 void G4VRML1Viewer::SetView()
57 {
58 #if defined DEBUG_FR_VIEW
60  G4cout << "***** G4VRML1Viewer::SetView(): No effects" << G4endl;
61 #endif
62 }
63 
64 void G4VRML1Viewer::DrawView()
65 {
66 #if defined DEBUG_FR_VIEW
68  G4cout << "***** G4VRML1Viewer::DrawView()" << G4endl;
69 #endif
70 
71  fSceneHandler.VRMLBeginModeling();
72 
73  // Here is a minimal DrawView() function.
74  NeedKernelVisit();
75  ProcessView();
76  FinishView();
77 }
78 
79 void G4VRML1Viewer::ClearView(void)
80 {
81 #if defined DEBUG_FR_VIEW
83  G4cout << "***** G4VRML1Viewer::ClearView(): No effects" << G4endl;
84 #endif
85 }
86 
87 void G4VRML1Viewer::ShowView(void)
88 {
89 #if defined DEBUG_FR_VIEW
91  G4cout << "***** G4VRML1Viewer::ShowView()" << G4endl;
92 #endif
93  fSceneHandler.VRMLEndModeling();
94 }
95 
96 void G4VRML1Viewer::FinishView(void)
97 {
98 #if defined DEBUG_FR_VIEW
100  G4cout << "***** G4VRML1Viewer::FinishView(): No effects" << G4endl;
101 #endif
102 }
103 
104 #endif
105 #endif //WIN32
const XML_Char * name
G4GLOB_DLL std::ostream G4cout
static Verbosity GetVerbosity()
#define G4endl
Definition: G4ios.hh:61