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G4MTRandFlat.cc
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25 //
26 //
27 // $Id:$
28 //
29 #ifdef G4MULTITHREADED
30 
31 #include "G4MTRandFlat.hh"
32 
33 const G4int G4MTRandFlat::MSBBits= 15;
34 const unsigned long G4MTRandFlat::MSB= 1ul<<G4MTRandFlat::MSBBits;
35 G4ThreadLocal unsigned long G4MTRandFlat::staticRandomInt= 0;
36 G4ThreadLocal unsigned long G4MTRandFlat::staticFirstUnusedBit= 0;
37 
39 {
40  if ( deleteEngine ) delete localEngine;
41 }
42 
44 {
45  return fire( defaultA, defaultB );
46 }
47 
49 {
50  return fire( w );
51 }
52 
54 {
55  return fire( a, b );
56 }
57 
59 {
61 }
62 
63 void G4MTRandFlat::shootArray(const G4int size, G4double* vect)
64 {
66 }
67 
68 void G4MTRandFlat::shootArray( const G4int size, G4double* vect,
69  G4double lx, G4double dx )
70 {
71  for (G4int i=0; i<size; ++i)
72  vect[i] = shoot(lx,dx);
73 }
74 
76  const G4int size, G4double* vect,
77  G4double lx, G4double dx )
78 {
79  for (G4int i=0; i<size; ++i)
80  vect[i] = shoot(anEngine,lx,dx);
81 }
82 
83 void G4MTRandFlat::fireArray( const G4int size, G4double* vect)
84 {
85  for (G4int i=0; i<size; ++i)
86  vect[i] = fire( defaultA, defaultB );
87 }
88 
89 void G4MTRandFlat::fireArray( const G4int size, G4double* vect,
90  G4double lx, G4double dx )
91 {
92  for (G4int i=0; i<size; ++i)
93  vect[i] = fire( lx, dx );
94 }
95 
96 #endif
static CLHEP::HepRandomEngine * getTheEngine()
void fireArray(const G4int size, G4double *vect)
static G4double shoot()
virtual double flat()=0
#define G4ThreadLocal
Definition: tls.hh:52
int G4int
Definition: G4Types.hh:78
virtual ~G4MTRandFlat()
G4double fire()
static void shootArray(const G4int size, G4double *vect)
double G4double
Definition: G4Types.hh:76
G4double operator()()
virtual void flatArray(const int size, double *vect)=0