00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // 00030 // 00031 // Voxel Optimisation Constants 00032 00033 // History: 00034 // 12.02.99 S.Giani made numerical values consistent with Geant3.21 00035 // 13.08.95 P.Kent Created separate file 00036 // -------------------------------------------------------------------- 00037 #ifndef VOXELDEFS_HH 00038 #define VOXELDEFS_HH 00039 00040 #include "G4Types.hh" 00041 00042 // Hard limit on no. voxel nodes per given header 00043 const G4int kMaxVoxelNodes=1000; // PK chose 2000, Geant 3.21 used 1000 00044 00045 const G4int kMinVoxelVolumesLevel1=2; // Only begin to make voxels if >= 00046 // this no of daughters 00047 const G4int kMinVoxelVolumesLevel2=3; // Only make second level of refinement 00048 // if >= this no of volumes in 00049 // 1st level node 00050 const G4int kMinVoxelVolumesLevel3=4; // Only make third level of refinement 00051 // if >= this no of volumes in 00052 // 2nd level node 00053 #endif