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00047 #ifndef __G4VTWISTSURFACE__
00048 #define __G4VTWISTSURFACE__
00049
00050 #include <CLHEP/Units/SystemOfUnits.h>
00051
00052 #include "G4VSolid.hh"
00053 #include "geomdefs.hh"
00054
00055 #include "G4RotationMatrix.hh"
00056
00057 #define G4VSURFACENXX 10
00058
00059 class G4VTwistSurface
00060 {
00061 public:
00062
00063 enum EValidate {kDontValidate = 0, kValidateWithTol = 1,
00064 kValidateWithoutTol = 2, kUninitialized = 3};
00065
00066 public:
00067
00068 G4VTwistSurface (const G4String &name);
00069 G4VTwistSurface (const G4String &name,
00070 const G4RotationMatrix &rot,
00071 const G4ThreeVector &tlate,
00072 G4int handedness,
00073 const EAxis axis1,
00074 const EAxis axis2,
00075 G4double axis0min = -kInfinity,
00076 G4double axis1min = -kInfinity,
00077 G4double axis0max = kInfinity,
00078 G4double axis1max = kInfinity);
00079
00080 virtual ~G4VTwistSurface();
00081
00082 virtual G4int AmIOnLeftSide(const G4ThreeVector &me,
00083 const G4ThreeVector &vec,
00084 G4bool withTol = true);
00085
00086 virtual G4double DistanceToBoundary( G4int areacode,
00087 G4ThreeVector &xx,
00088 const G4ThreeVector &p) ;
00089
00090
00091 virtual G4double DistanceToIn(const G4ThreeVector &gp,
00092 const G4ThreeVector &gv,
00093 G4ThreeVector &gxxbest);
00094 virtual G4double DistanceToOut(const G4ThreeVector &gp,
00095 const G4ThreeVector &gv,
00096 G4ThreeVector &gxxbest);
00097 virtual G4double DistanceTo(const G4ThreeVector &gp,
00098 G4ThreeVector &gxx);
00099
00100 virtual G4int DistanceToSurface(const G4ThreeVector &gp,
00101 const G4ThreeVector &gv,
00102 G4ThreeVector gxx[],
00103 G4double distance[],
00104 G4int areacode[],
00105 G4bool isvalid[],
00106 EValidate validate=kValidateWithTol) = 0;
00107
00108 virtual G4int DistanceToSurface(const G4ThreeVector &gp,
00109 G4ThreeVector gxx[],
00110 G4double distance[],
00111 G4int areacode[]) = 0;
00112
00113 void DebugPrint() const;
00114
00115
00116
00117 virtual G4ThreeVector GetNormal(const G4ThreeVector &xx,G4bool isGlobal) = 0;
00118
00119 virtual G4String GetName() const { return fName; }
00120 virtual void GetBoundaryParameters(const G4int &areacode,
00121 G4ThreeVector &d,
00122 G4ThreeVector &x0,
00123 G4int &boundarytype) const;
00124 virtual G4ThreeVector GetBoundaryAtPZ(G4int areacode,
00125 const G4ThreeVector &p) const;
00126
00127 inline G4double DistanceToPlaneWithV(const G4ThreeVector &p,
00128 const G4ThreeVector &v,
00129 const G4ThreeVector &x0,
00130 const G4ThreeVector &n0,
00131 G4ThreeVector &xx);
00132
00133 inline G4double DistanceToPlane(const G4ThreeVector &p,
00134 const G4ThreeVector &x0,
00135 const G4ThreeVector &n0,
00136 G4ThreeVector &xx);
00137
00138 inline G4double DistanceToPlane(const G4ThreeVector &p,
00139 const G4ThreeVector &x0,
00140 const G4ThreeVector &t1,
00141 const G4ThreeVector &t2,
00142 G4ThreeVector &xx,
00143 G4ThreeVector &n);
00144
00145 inline G4double DistanceToLine (const G4ThreeVector &p,
00146 const G4ThreeVector &x0,
00147 const G4ThreeVector &d,
00148 G4ThreeVector &xx);
00149
00150 inline G4bool IsAxis0 (G4int areacode) const;
00151 inline G4bool IsAxis1 (G4int areacode) const;
00152 inline G4bool IsOutside (G4int areacode) const;
00153 inline G4bool IsInside (G4int areacode, G4bool testbitmode = false) const;
00154 inline G4bool IsBoundary (G4int areacode, G4bool testbitmode = false) const;
00155 inline G4bool IsCorner (G4int areacode, G4bool testbitmode = false) const;
00156 inline G4bool IsValidNorm() const { return fIsValidNorm; }
00157 G4bool IsSameBoundary (G4VTwistSurface *surface1, G4int areacode1,
00158 G4VTwistSurface *surface2, G4int areacode2 ) const;
00159 inline G4int GetAxisType(G4int areacode, G4int whichaxis) const;
00160
00161 inline G4ThreeVector ComputeGlobalPoint (const G4ThreeVector &lp) const;
00162 inline G4ThreeVector ComputeLocalPoint (const G4ThreeVector &gp) const;
00163 inline G4ThreeVector ComputeGlobalDirection (const G4ThreeVector &lp) const;
00164 inline G4ThreeVector ComputeLocalDirection (const G4ThreeVector &gp) const;
00165
00166
00167
00168 inline void SetAxis(G4int i, const EAxis axis) { fAxis[i] = axis; }
00169 inline void SetNeighbours(G4VTwistSurface* axis0min, G4VTwistSurface* axis1min,
00170 G4VTwistSurface* axis0max, G4VTwistSurface* axis1max);
00171
00172 virtual G4ThreeVector SurfacePoint(G4double , G4double,
00173 G4bool isGlobal = false ) = 0 ;
00174 virtual G4double GetBoundaryMin(G4double) = 0 ;
00175 virtual G4double GetBoundaryMax(G4double) = 0 ;
00176 virtual G4double GetSurfaceArea() = 0 ;
00177 virtual void GetFacets(G4int m, G4int n, G4double xyz[][3],
00178 G4int faces[][4], G4int iside) = 0 ;
00179 G4int GetNode( G4int i, G4int j, G4int m, G4int n, G4int iside ) ;
00180 G4int GetFace( G4int i, G4int j, G4int m, G4int n, G4int iside ) ;
00181 G4int GetEdgeVisibility( G4int i, G4int j, G4int m, G4int n, G4int number, G4int orientation) ;
00182
00183
00184 public:
00185
00186 G4VTwistSurface(__void__&);
00187
00188
00189
00190
00191 protected:
00192
00193
00194
00195 inline G4VTwistSurface** GetNeighbours() { return fNeighbours; }
00196 inline G4int GetNeighbours(G4int areacode, G4VTwistSurface* surfaces[]);
00197 inline G4ThreeVector GetCorner(G4int areacode) const;
00198 void GetBoundaryAxis(G4int areacode, EAxis axis[]) const;
00199 void GetBoundaryLimit(G4int areacode, G4double limit[]) const;
00200 virtual G4int GetAreaCode(const G4ThreeVector &xx, G4bool withtol=true) = 0;
00201
00202
00203
00204 virtual void SetBoundary(const G4int &axiscode,
00205 const G4ThreeVector &direction,
00206 const G4ThreeVector &x0,
00207 const G4int &boundarytype);
00208
00209
00210
00211
00212
00213
00214
00215
00216
00217 void SetCorner(G4int areacode, G4double x, G4double y, G4double z);
00218
00219 private:
00220
00221 virtual void SetBoundaries() = 0;
00222 virtual void SetCorners() = 0;
00223
00224
00225
00226 public:
00227
00228 static const G4int sOutside ;
00229 static const G4int sInside ;
00230 static const G4int sBoundary;
00231 static const G4int sCorner;
00232 static const G4int sC0Min1Min;
00233 static const G4int sC0Max1Min;
00234 static const G4int sC0Max1Max;
00235 static const G4int sC0Min1Max;
00236 static const G4int sAxisMin;
00237 static const G4int sAxisMax;
00238 static const G4int sAxisX;
00239 static const G4int sAxisY;
00240 static const G4int sAxisZ;
00241 static const G4int sAxisRho;
00242 static const G4int sAxisPhi;
00243 static const G4int sAxis0;
00244 static const G4int sAxis1;
00245 static const G4int sSizeMask;
00246 static const G4int sAxisMask;
00247 static const G4int sAreaMask;
00248
00249 protected:
00250
00251 class CurrentStatus
00252 {
00253 public:
00254
00255 CurrentStatus();
00256 virtual ~CurrentStatus();
00257
00258 inline G4ThreeVector GetXX(G4int i) const { return fXX[i]; }
00259 inline G4double GetDistance(G4int i) const { return fDistance[i]; }
00260 inline G4int GetAreacode(G4int i) const { return fAreacode[i]; }
00261 inline G4int GetNXX() const { return fNXX; }
00262 inline G4bool IsDone() const { return fDone; }
00263 inline G4bool IsValid(G4int i) const { return fIsValid[i]; }
00264
00265 void SetCurrentStatus(G4int i,
00266 G4ThreeVector &xx,
00267 G4double &dist,
00268 G4int &areacode,
00269 G4bool &isvalid,
00270 G4int nxx,
00271 EValidate validate,
00272 const G4ThreeVector *p,
00273 const G4ThreeVector *v = 0);
00274
00275 void ResetfDone(EValidate validate,
00276 const G4ThreeVector *p,
00277 const G4ThreeVector *v = 0);
00278
00279
00280 void DebugPrint() const;
00281
00282 private:
00283
00284 G4double fDistance[G4VSURFACENXX];
00285 G4ThreeVector fXX[G4VSURFACENXX];
00286 G4int fAreacode[G4VSURFACENXX];
00287 G4bool fIsValid[G4VSURFACENXX];
00288 G4int fNXX;
00289 G4ThreeVector fLastp;
00290 G4ThreeVector fLastv;
00291 EValidate fLastValidate;
00292 G4bool fDone;
00293 };
00294
00295 class Boundary
00296 {
00297 public:
00298 Boundary();
00299 virtual ~Boundary();
00300
00301 void SetFields(const G4int &areacode,
00302 const G4ThreeVector &d,
00303 const G4ThreeVector &x0,
00304 const G4int &boundarytype);
00305
00306 G4bool IsEmpty() const;
00307
00308 G4bool GetBoundaryParameters(const G4int &areacode,
00309 G4ThreeVector &d,
00310 G4ThreeVector &x0,
00311 G4int &boundarytype) const;
00312
00313 private:
00314 G4int fBoundaryAcode;
00315 G4ThreeVector fBoundaryDirection;
00316 G4ThreeVector fBoundaryX0;
00317 G4int fBoundaryType;
00318 };
00319
00320 EAxis fAxis[2];
00321 G4double fAxisMin[2];
00322 G4double fAxisMax[2];
00323 CurrentStatus fCurStatWithV;
00324 CurrentStatus fCurStat;
00325 G4RotationMatrix fRot;
00326 G4ThreeVector fTrans;
00327 G4int fHandedness;
00328 class G4SurfCurNormal
00329 {
00330 public:
00331 G4ThreeVector p;
00332 G4ThreeVector normal;
00333 };
00334 G4SurfCurNormal fCurrentNormal;
00335 G4bool fIsValidNorm;
00336 G4double kCarTolerance;
00337
00338 private:
00339
00340 G4VTwistSurface *fNeighbours[4];
00341
00342 G4ThreeVector fCorners[4];
00343 Boundary fBoundaries[4];
00344 G4String fName;
00345
00346 class G4SurfSideQuery
00347 {
00348 public:
00349 G4ThreeVector me;
00350 G4ThreeVector vec;
00351 G4bool withTol;
00352 G4int amIOnLeftSide;
00353 };
00354 G4SurfSideQuery fAmIOnLeftSide;
00355 };
00356
00357
00358
00359
00360
00361 struct Intersection
00362 {
00363 G4double phi ;
00364 G4double u ;
00365 G4ThreeVector xx ;
00366 G4double distance ;
00367 G4int areacode;
00368 G4bool isvalid ;
00369
00370 };
00371
00372 inline
00373 G4bool DistanceSort( const Intersection &a, const Intersection &b)
00374 {
00375 return a.distance < b.distance ;
00376 }
00377
00378 inline
00379 G4bool EqualIntersection( const Intersection &a, const Intersection &b)
00380 {
00381 return ( ( a.xx - b.xx ).mag() < 1E-9*CLHEP::mm ) ;
00382 }
00383
00384 #include "G4VTwistSurface.icc"
00385
00386 #endif