00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // G4VRML1.cc 00030 // Yasuhide Sawada & Satoshi Tanaka 00031 00032 #ifndef WIN32 00033 00034 //=================// 00035 #ifdef G4VIS_BUILD_VRML_DRIVER 00036 //=================// 00037 00038 00039 #include <stdio.h> // sscanf 00040 #include <stdlib.h> // getenv 00041 00042 #include "G4VSceneHandler.hh" 00043 00044 #include "G4VRML1.hh" 00045 #include "G4VRML1SceneHandler.hh" 00046 #include "G4VRML1Viewer.hh" 00047 00048 #include "G4FRClient.hh" 00049 00050 00051 G4VRML1::G4VRML1() : 00052 G4VGraphicsSystem("VRML1", "VRML1", G4VGraphicsSystem::threeD) 00053 { 00054 // port number 00055 fPort = FR_VRML_DEFAULT_PORT; 00056 char *pport = getenv(FR_VRML_PORT_ENV); 00057 if (pport) { 00058 sscanf(pport, "%d", &fPort); 00059 } 00060 00061 // host name 00062 fHostName = "localhost" ; // G4String::operator = ( const char* cs ) 00063 char *phostname = getenv(FR_VRML_HOST_NAME_ENV); 00064 if (phostname) { 00065 fHostName = phostname; 00066 } 00067 } 00068 00069 G4VRML1::~G4VRML1() 00070 { 00071 } 00072 00073 00074 G4VSceneHandler* G4VRML1::CreateSceneHandler(const G4String& name) 00075 { 00076 G4VSceneHandler *p = NULL; 00077 00078 p = new G4VRML1SceneHandler(*this, name); 00079 00080 return p; 00081 } 00082 00083 G4VViewer* G4VRML1::CreateViewer(G4VSceneHandler& scene, const G4String& name) 00084 { 00085 G4VViewer* pView = NULL; 00086 00087 G4VRML1SceneHandler* pScene = (G4VRML1SceneHandler*)&scene; 00088 pView = new G4VRML1Viewer(*pScene, name); 00089 00090 return pView; 00091 } 00092 00093 #endif 00094 #endif 00095
1.4.7