00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // 00030 // class G4VPhysicalVolume Inline Implementation 00031 // 00032 // -------------------------------------------------------------------- 00033 00034 inline 00035 G4bool G4VPhysicalVolume::operator == (const G4VPhysicalVolume& right) const 00036 { 00037 return (this==&right) ? true : false; 00038 } 00039 00040 inline 00041 const G4ThreeVector& G4VPhysicalVolume::GetTranslation() const 00042 { 00043 return ftrans; 00044 } 00045 00046 inline 00047 void G4VPhysicalVolume::SetTranslation(const G4ThreeVector &vec) 00048 { 00049 ftrans=vec; 00050 } 00051 00052 inline 00053 const G4RotationMatrix* G4VPhysicalVolume::GetRotation() const 00054 { 00055 return frot; 00056 } 00057 00058 inline 00059 G4RotationMatrix* G4VPhysicalVolume::GetRotation() 00060 { 00061 return frot; 00062 } 00063 00064 inline 00065 void G4VPhysicalVolume::SetRotation(G4RotationMatrix *pRot) 00066 { 00067 frot=pRot; 00068 } 00069 00070 inline 00071 G4LogicalVolume* G4VPhysicalVolume::GetLogicalVolume() const 00072 { 00073 return flogical; 00074 } 00075 00076 inline 00077 void G4VPhysicalVolume::SetLogicalVolume(G4LogicalVolume *pLogical) 00078 { 00079 flogical=pLogical; 00080 } 00081 00082 inline 00083 G4LogicalVolume* G4VPhysicalVolume::GetMotherLogical() const 00084 { 00085 return flmother; 00086 } 00087 00088 inline 00089 void G4VPhysicalVolume::SetMotherLogical(G4LogicalVolume *pMother) 00090 { 00091 flmother=pMother; 00092 } 00093 00094 inline 00095 const G4String& G4VPhysicalVolume::GetName() const 00096 { 00097 return fname; 00098 } 00099 00100 inline 00101 void G4VPhysicalVolume::SetName(const G4String& pName) 00102 { 00103 fname=pName; 00104 } 00105 00106 inline 00107 G4RotationMatrix G4VPhysicalVolume::GetObjectRotationValue() const 00108 { 00109 G4RotationMatrix aRotM; // Initialised to identity 00110 00111 // Insure against frot being a null pointer 00112 if(frot) 00113 { 00114 aRotM= frot->inverse(); 00115 } 00116 return aRotM; 00117 } 00118 00119 inline 00120 G4ThreeVector G4VPhysicalVolume::GetObjectTranslation() const 00121 { 00122 return ftrans; 00123 } 00124 00125 inline 00126 const G4RotationMatrix* G4VPhysicalVolume::GetFrameRotation() const 00127 { 00128 return frot; 00129 } 00130 00131 inline 00132 G4ThreeVector G4VPhysicalVolume::GetFrameTranslation() const 00133 { 00134 return -ftrans; 00135 }