G4VGraphicsSystem.hh

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00026 //
00027 // $Id$
00028 //
00029 // 
00030 // John Allison  27th March 1996
00031 //
00032 // Class description
00033 //
00034 // Abstract interface class for graphics systems.
00035 
00036 #ifndef G4VGRAPHICSSYSTEM_HH
00037 #define G4VGRAPHICSSYSTEM_HH
00038 
00039 #include "globals.hh"
00040 
00041 class G4VSceneHandler;
00042 class G4VViewer;
00043 
00044 class G4VGraphicsSystem {
00045 
00046 public: // With description
00047 
00048   enum Functionality {
00049     noFunctionality,
00050     nonEuclidian,       // e.g., tree representation of geometry hierarchy.
00051     twoD,               // Simple 2D, e.g., X (no stored structures).
00052     twoDStore,          // 2D with stored structures.
00053     threeD,             // Passive 3D (with stored structures).
00054     threeDInteractive,  // 3D with "pick" functionality.
00055     virtualReality      // Virtual Reality functionality.
00056   };
00057 
00058   G4VGraphicsSystem (const G4String& name,
00059                      Functionality f);
00060 
00061   G4VGraphicsSystem (const G4String& name,
00062                      const G4String& nickname,
00063                      Functionality f);
00064 
00065   G4VGraphicsSystem (const G4String& name,
00066                      const G4String& nickname,
00067                      const G4String& description,
00068                      Functionality f);
00069 
00070   virtual ~G4VGraphicsSystem ();
00071 
00072   virtual G4VSceneHandler* CreateSceneHandler (const G4String& name) = 0;
00073 
00074   virtual G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name) = 0;
00075 
00076   // Access functions.
00077   const G4String& GetName          () const;
00078   const G4String& GetNickname      () const;
00079   const G4String& GetDescription   () const;
00080   Functionality   GetFunctionality () const;
00081   virtual G4bool IsUISessionCompatible () const;
00082   void SetName          (const G4String&);
00083   void SetNickname      (const G4String&);
00084   void SetDescription   (const G4String&);
00085   void SetFunctionality (Functionality);
00086 
00087 protected:
00088   G4String fName;
00089   G4String fNickname;
00090   G4String fDescription;
00091   Functionality  fFunctionality;
00092 };
00093 
00094 std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs);
00095 
00096 #include "G4VGraphicsSystem.icc"
00097 
00098 #endif

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