00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id: G4VCollision.hh,v 1.2 2006-06-29 20:36:04 gunter Exp $ // 00028 00029 #ifndef G4VCollision_h 00030 #define G4VCollision_h 00031 00032 #include "globals.hh" 00033 #include "G4CollisionVector.hh" 00034 #include "G4VCrossSectionSource.hh" 00035 #include "G4VAngularDistribution.hh" 00036 #include "G4KineticTrackVector.hh" 00037 00038 class G4KineticTrack; 00039 00040 class G4VCollision 00041 { 00042 public: 00043 00044 G4VCollision(); 00045 00046 virtual ~G4VCollision(); 00047 00048 G4bool operator==(const G4VCollision &right) const; 00049 G4bool operator!=(const G4VCollision &right) const; 00050 00051 virtual G4double CrossSection(const G4KineticTrack& trk1, 00052 const G4KineticTrack& trk2) const; 00053 00054 virtual G4KineticTrackVector* FinalState(const G4KineticTrack& trk1, 00055 const G4KineticTrack& trk2) const = 0; 00056 00057 virtual G4bool IsInCharge(const G4KineticTrack& trk1, 00058 const G4KineticTrack& trk2) const = 0; 00059 00060 virtual G4String GetName() const = 0; 00061 00062 virtual void Print() const; 00063 virtual void Print(const G4KineticTrack& trk1, 00064 const G4KineticTrack& trk2) const; 00065 protected: 00066 00067 G4int GetNumberOfPartons(G4ParticleDefinition * aP) const 00068 { 00069 G4int result = 0; 00070 for(G4int i=0; i<6; i++) 00071 { 00072 result += aP->GetQuarkContent(i+1); 00073 result += aP->GetAntiQuarkContent(i+1); 00074 } 00075 return result; 00076 } 00077 00078 virtual const G4CollisionVector* GetComponents() const { return 0;} 00079 00080 virtual const G4VCrossSectionSource* GetCrossSectionSource() const = 0; 00081 00082 virtual const G4VAngularDistribution* GetAngularDistribution() const = 0; 00083 00084 virtual const std::vector<G4String>& GetListOfColliders(G4int whichOne) const = 0; 00085 00086 00087 private: 00088 00089 G4VCollision(const G4VCollision &right); 00090 00091 const G4VCollision& operator=(const G4VCollision &right); 00092 00093 }; 00094 00095 #endif 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113