00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id: G4VCollision.cc,v 1.3 2006-06-29 20:41:49 gunter Exp $ // 00028 00029 #include "globals.hh" 00030 #include "G4ios.hh" 00031 #include "G4VCollision.hh" 00032 #include "G4VCrossSectionSource.hh" 00033 #include "G4KineticTrack.hh" 00034 00035 G4VCollision::G4VCollision() 00036 { } 00037 00038 G4VCollision::~G4VCollision() 00039 { 00040 } 00041 00042 00043 G4bool G4VCollision::operator==(const G4VCollision &right) const 00044 { 00045 return (this == (G4VCollision *) &right); 00046 } 00047 00048 00049 G4bool G4VCollision::operator!=(const G4VCollision &right) const 00050 { 00051 return (this != (G4VCollision *) &right); 00052 } 00053 00054 00055 G4double G4VCollision::CrossSection(const G4KineticTrack& aTrk1, 00056 const G4KineticTrack& aTrk2) const 00057 { 00058 G4double sigma = 0.; 00059 00060 const G4VCrossSectionSource* xSource = GetCrossSectionSource(); 00061 00062 if (xSource != 0) 00063 { 00064 // There is a cross section for this Collision 00065 sigma = xSource->CrossSection(aTrk1,aTrk2); 00066 } 00067 return sigma; 00068 } 00069 00070 00071 void G4VCollision::Print() const 00072 { 00073 G4String name = GetName(); 00074 00075 G4cout << "---- " << name << "---- Cross section" << G4endl; 00076 00077 const G4VCrossSectionSource* xSource = GetCrossSectionSource(); 00078 if (xSource) xSource->Print(); 00079 00080 G4int nComponents = 0; 00081 const G4CollisionVector* components = GetComponents(); 00082 if (components) 00083 { 00084 nComponents = components->size(); 00085 } 00086 G4cout << "---- " << name << "---- has " << nComponents << " components" <<G4endl; 00087 G4int i = 0; 00088 G4CollisionVector::const_iterator iter; 00089 if (components) 00090 { 00091 for (iter = components->begin(); iter != components->end(); ++iter) 00092 { 00093 G4cout << "---- " << name << " ---- Component " << i << G4endl; 00094 ((*iter))->Print(); 00095 i++; 00096 } 00097 } 00098 00099 } 00100 00101 00102 void G4VCollision::Print(const G4KineticTrack& trk1, 00103 const G4KineticTrack& trk2) const 00104 { 00105 G4String name = GetName(); 00106 00107 if (IsInCharge(trk1,trk2)) 00108 { 00109 G4cout << "---- " << name << "is in charge ---- " << G4endl; 00110 } 00111 else 00112 { 00113 G4cout << "---- " << name << "is not in charge ---- " << G4endl; 00114 } 00115 00116 G4cout << "---- " << name << "---- Cross section" << G4endl; 00117 00118 const G4VCrossSectionSource* xSource = GetCrossSectionSource(); 00119 if (xSource) xSource->Print(); 00120 G4cout << "Cross section = " << CrossSection(trk1,trk2) << G4endl; 00121 00122 G4int nComponents = 0; 00123 const G4CollisionVector* components = GetComponents(); 00124 if (components) 00125 { 00126 nComponents = components->size(); 00127 } 00128 G4cout << "---- " << name << "has " << nComponents << " components" <<G4endl; 00129 00130 G4int i = 0; 00131 G4CollisionVector::const_iterator iter; 00132 if (components) 00133 { 00134 for (iter = components->begin(); iter != components->end(); ++iter) 00135 { 00136 G4cout << "Component " << i << G4endl; 00137 ((*iter))->Print(); 00138 i++; 00139 } 00140 } 00141 } 00142 00143