00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 #ifndef G4UIWin32_h 00030 #define G4UIWin32_h 00031 00032 #if defined(G4UI_BUILD_WIN32_SESSION) || defined(G4UI_USE_WIN32) 00033 00034 #include <map> 00035 #include <vector> 00036 00037 #include "G4VBasicShell.hh" 00038 #include "G4VInteractiveSession.hh" 00039 00040 #include "G4Win32.hh" 00041 00042 class G4VInteractorManager; 00043 00044 // Class description : 00045 // 00046 // G4UIWin32 : class to handle a Windows interactive session. 00047 // G4UIWin32 is the Windows version of G4UIterminal. 00048 // 00049 // A command box is at disposal for entering/recalling Geant4 commands. 00050 // A menubar could be customized through the AddMenu, AddButton methods. 00051 // Note that there are corresponding Geant4 commands to add a 00052 // menus in the menubar and add buttons in a menu. 00053 // Ex : 00054 // /gui/addMenu test Test 00055 // /gui/addButton test Init /run/initialize 00056 // /gui/addButton test "Set gun" "/control/execute gun.g4m" 00057 // /gui/addButton test "Run one event" "/run/beamOn 1" 00058 // 00059 // Command completion, by typing "tab" key, is available on the 00060 // command line. 00061 // 00062 // Class description - end : 00063 00064 class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession { 00065 public: // With description 00066 G4UIWin32(); 00067 // The WinMain arguments have to be given. 00068 G4UIsession* SessionStart (); 00069 // To enter interactive Win32 loop ; waiting/executing command,... 00070 void AddMenu (const char*,const char*); 00071 // To add a pulldown menu in the menu bar. 00072 // First argument is the name of the menu. 00073 // Second argument is the label of the cascade button. 00074 // Ex : AddMenu("my_menu","My menu") 00075 void AddButton (const char*,const char*,const char*); 00076 // To add a push button in a pulldown menu. 00077 // First argument is the name of the menu. 00078 // Second argument is the label of the button. 00079 // Third argument is the Geant4 command executed when the button is fired. 00080 // Ex : AddButton("my_menu","Run","/run/beamOn 1"); 00081 public: 00082 ~G4UIWin32 (); 00083 void Prompt (const G4String&); 00084 void SessionTerminate (); 00085 void PauseSessionStart (const G4String&); 00086 G4int ReceiveG4cout(const G4String&); 00087 G4int ReceiveG4cerr(const G4String&); 00088 G4String GetCommand (int); 00089 void TextAppendString(char*); 00090 private: 00091 void SecondaryLoop (const G4String&); 00092 G4bool GetHelpChoice(G4int&); 00093 void ExitHelp() const; 00094 private: 00095 G4VInteractorManager* interactorManager; 00096 HWND mainWindow; 00097 HWND textWindow,editWindow; 00098 HMENU menuBar,defaultMenu; 00099 std::map<int,G4String, std::less<int> > commands; 00100 void* textBuffer; 00101 int textRows,textCols; 00102 static LRESULT CALLBACK MainWindowProc(HWND,UINT,WPARAM,LPARAM); 00103 static LRESULT CALLBACK TextWindowProc(HWND,UINT,WPARAM,LPARAM); 00104 static LRESULT CALLBACK EditWindowProc(HWND,UINT,WPARAM,LPARAM); 00105 G4bool fHelp; 00106 G4int fHelpChoice; 00107 std::vector<G4String> fHistory; 00108 int fHistoryPos; 00109 }; 00110 00111 #endif 00112 00113 #endif 00114