00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // -------------------------------------------------------------------- 00030 // GEANT 4 inline definitions file 00031 // 00032 // G4Ray.icc 00033 // 00034 // Implementation of inline methods of G4Ray 00035 // -------------------------------------------------------------------- 00036 00037 inline 00038 G4Point3D G4Ray::GetPoint(G4double i) const 00039 { 00040 return G4Point3D( start+i*dir ); 00041 } 00042 00043 inline 00044 G4double G4Ray::GetPPoint(const G4Point3D& p) const 00045 { 00046 // |dir|==1 00047 return (p-start)*dir; 00048 } 00049 00050 inline 00051 const G4Vector3D& G4Ray::GetDir() const 00052 { 00053 return dir; 00054 } 00055 00056 inline 00057 const G4Point3D& G4Ray::GetStart() const 00058 { 00059 return start; 00060 } 00061 00062 inline 00063 void G4Ray::SetDir(const G4Vector3D& dir0) 00064 { 00065 dir= dir0.unit(); 00066 } 00067 00068 inline 00069 void G4Ray::SetStart(const G4Point3D& start0) 00070 { 00071 start= start0; 00072 } 00073 00074 inline 00075 void G4Ray::Init(const G4Point3D& start0, const G4Vector3D& dir0) 00076 { 00077 start= start0; 00078 dir= dir0; 00079 RayCheck(); 00080 CreatePlanes(); 00081 } 00082 00083 inline 00084 G4double G4Ray::P2(G4double x) const 00085 { 00086 return(x*x); 00087 } 00088 00089 inline 00090 G4int G4Ray::NearZero(G4double val, G4double epsilon) const 00091 { 00092 return ( ((val) > -epsilon) && ((val) < epsilon) ); 00093 } 00094 00095 inline 00096 void G4Ray::Vsetall(G4Vector3D &a, G4double i) 00097 { 00098 a.setX(i); a.setY(i); a.setZ(i); 00099 }