00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // 00030 // ------------------------------------------------------------ 00031 // GEANT 4 class header file 00032 // ------------------------------------------------------------ 00033 // Class description: 00034 // 00035 // Function returning a unit 3-vector homogeneously randomised over 4pi 00036 // solid angle. It can be used in any particle scattering methods 00037 // instead of: 00038 // z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2) 00039 // providing more performant results. 00040 00041 // History: 00042 // 18.03.08 V. Grichine, unit radius sphere surface based algorithm 00043 // ~ 2007 M. Kossov, algorithm based on 8 Quadrants technique 00044 // 00045 // ------------------------------------------------------------ 00046 #ifndef G4RANDOMDIR_HH 00047 #define G4RANDOMDIR_HH 00048 00049 #include <CLHEP/Units/PhysicalConstants.h> 00050 00051 #include "globals.hh" 00052 #include "Randomize.hh" 00053 #include "G4ThreeVector.hh" 00054 00055 inline G4ThreeVector G4RandomDirection() 00056 { 00057 G4double cosTheta = 2.*G4UniformRand()-1.; 00058 G4double sinTheta2 = 1. - cosTheta*cosTheta; 00059 if( sinTheta2 < 0.) sinTheta2 = 0.; 00060 G4double sinTheta = std::sqrt(sinTheta2); 00061 G4double phi = CLHEP::twopi*G4UniformRand(); 00062 return G4ThreeVector(sinTheta*std::cos(phi), 00063 sinTheta*std::sin(phi), cosTheta).unit(); 00064 } 00065 00066 #endif /* G4RANDOMDIR_HH */