00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // $Id$ 00027 // 00028 // 00029 // Author: D. H. Wright 00030 // Date: 18 June 2007 00031 // 00032 00033 // Class Description: 00034 // Final state production model for xi0 inelastic scattering 00035 // using the re-parameterized Gheisha model. 00036 00037 00038 #ifndef G4RPGXiZeroInelastic_h 00039 #define G4RPGXiZeroInelastic_h 1 00040 00041 #include <CLHEP/Units/SystemOfUnits.h> 00042 #include "G4RPGInelastic.hh" 00043 00044 class G4RPGXiZeroInelastic : public G4RPGInelastic 00045 { 00046 public: 00047 00048 G4RPGXiZeroInelastic() : G4RPGInelastic("G4RPGXiZeroInelastic") 00049 { 00050 SetMinEnergy( 0.0 ); 00051 SetMaxEnergy( 25.*CLHEP::GeV ); 00052 } 00053 00054 ~G4RPGXiZeroInelastic() 00055 { } 00056 00057 G4HadFinalState* ApplyYourself(const G4HadProjectile &aTrack, 00058 G4Nucleus &targetNucleus ); 00059 00060 private: 00061 00062 void Cascade( // derived from CASX0 00063 G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec, 00064 G4int &vecLen, 00065 const G4HadProjectile *originalIncident, 00066 G4ReactionProduct ¤tParticle, 00067 G4ReactionProduct &targetParticle, 00068 G4bool &incidentHasChanged, 00069 G4bool &targetHasChanged, 00070 G4bool &quasiElastic ); 00071 00072 }; 00073 00074 #endif 00075