00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // $Id$ 00027 // 00028 // Author: D. H. Wright 00029 // Date: 18 June 2007 00030 // 00031 00032 // Class Description: 00033 // Final state production model for sigma- inelastic scattering 00034 // using the re-parameterized Gheisha model. 00035 00036 00037 #ifndef G4RPGSigmaMinusInelastic_h 00038 #define G4RPGSigmaMinusInelastic_h 1 00039 00040 #include <CLHEP/Units/SystemOfUnits.h> 00041 #include "G4RPGInelastic.hh" 00042 00043 class G4RPGSigmaMinusInelastic : public G4RPGInelastic 00044 { 00045 public: 00046 00047 G4RPGSigmaMinusInelastic() : G4RPGInelastic("G4RPGSigmaMinusInelastic") 00048 { 00049 SetMinEnergy( 0.0 ); 00050 SetMaxEnergy( 25.*CLHEP::GeV ); 00051 } 00052 00053 ~G4RPGSigmaMinusInelastic() 00054 { } 00055 00056 G4HadFinalState* ApplyYourself(const G4HadProjectile &aTrack, 00057 G4Nucleus &targetNucleus ); 00058 00059 private: 00060 00061 void Cascade( // derived from CASSM 00062 G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec, 00063 G4int &vecLen, 00064 const G4HadProjectile *originalIncident, 00065 G4ReactionProduct ¤tParticle, 00066 G4ReactionProduct &targetParticle, 00067 G4bool &incidentHasChanged, 00068 G4bool &targetHasChanged, 00069 G4bool &quasiElastic ); 00070 00071 }; 00072 00073 #endif 00074