00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // ---------------- G4QCHIPSWorld ---------------- 00030 // by Mikhail Kossov, Sept 1999. 00031 // class header for CHIPS World of particles in CHIPS Model 00032 // ------------------------------------------------------------ 00033 // Short description: The CHIPS World is a world of elementary particles 00034 // and nuclear fragments. This class is a singletone, but without fixed 00035 // limits. E.g. the nuclear fragments as possible G4Candidates can be 00036 // initialized in the CHIPS World only up to Be8 od C12 or other bigger 00037 // nuclear fragment. If one need the heavy fragment production then the 00038 // the CHIPS World must be initialized up to these fragments (see the 00039 // CHIPS Manual), but the price in performans will be big, because in 00040 // each act of the fragmentation competition these numerous candidates 00041 // take place in the competition and the hadronization probability is 00042 // calculated each time for each of them, so the Be8 limit (Be8->alpha+ 00043 // alpha decays very fast and contribute to the alpha-spectrum) is the 00044 // most optimal. 00045 // ------------------------------------------------------------------- 00046 00047 #ifndef G4QCHIPSWorld_h 00048 #define G4QCHIPSWorld_h 1 00049 00050 #include <iostream> 00051 #include "globals.hh" 00052 #include "G4QParticleVector.hh" 00053 00054 class G4QCHIPSWorld 00055 { 00056 // Constructor/Destructor 00057 protected: 00058 G4QCHIPSWorld(); // the Default Construction is protected - Singelton 00059 public: 00060 ~G4QCHIPSWorld(); // Destructor is public because of Windows compilation error 00061 00062 // Member Functions 00063 private: 00064 G4QCHIPSWorld(const G4QCHIPSWorld& right); // copy QCHIPSWorld by value 00065 G4QCHIPSWorld(G4QCHIPSWorld* right); // copy QCHIPSWorld by pointer 00066 const G4QCHIPSWorld& operator=(const G4QCHIPSWorld& right);//copy QCHIPSWorld by Operator 00067 G4bool operator==(const G4QCHIPSWorld &right) const; 00068 G4bool operator!=(const G4QCHIPSWorld &right) const; 00069 00070 public: 00071 // Pointers to Particles of the Singeltone of the CHIPS World 00072 static G4QCHIPSWorld* Get(); 00073 G4QParticleVector* GetParticles(G4int nOfParts=0); 00074 // Selectors 00075 G4QParticle* GetQParticle(G4int PDG) const;// Get pointer to particle in CHIPSWorld 00076 G4QParticle* GetQParticle(G4QPDGCode QPDG) const;// Get pointer to particle in CHIPSWorld 00077 G4QParticle* GetQParticle(G4QPDGCode* pQP) const;// Get pointer to particle in CHIPSWorld 00078 G4int GetQPEntries() const;// Get a#of particles in CHIPS World 00079 00080 // Body 00081 private: 00082 //static G4QCHIPSWorld* aWorld; // Pointer to the CHIPS World 00083 static G4QParticleVector& GetQWorld(); 00084 }; 00085 00086 00087 inline G4QParticle* G4QCHIPSWorld::GetQParticle(G4int PDG) const 00088 { 00089 G4int qCode=G4QPDGCode(PDG).GetQCode(); 00090 //G4cout<<"G4QCHIPSWorld::GetQPart:Q="<<qCode<<",Max="<<qWorld.size()<<G4endl; 00091 return GetQWorld()[qCode]; 00092 } 00093 00094 inline G4QParticle* G4QCHIPSWorld::GetQParticle(G4QPDGCode QPDG) const 00095 { 00096 return GetQWorld()[QPDG.GetQCode()]; 00097 } 00098 00099 inline G4QParticle* G4QCHIPSWorld::GetQParticle(G4QPDGCode* pQP) const 00100 { 00101 return GetQWorld()[pQP->GetQCode()]; 00102 } 00103 00104 inline G4int G4QCHIPSWorld::GetQPEntries() const {return GetQWorld().size();} 00105 00106 #endif 00107 00108 00109