G4PhysicalVolumeSearchScene.icc

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00025 //
00026 //
00027 // $Id$
00028 //
00029 // 
00030 // John Allison  10th August 1998.
00031 // An artificial scene to find physical volumes.
00032 
00033 inline void G4PhysicalVolumeSearchScene::PreAddSolid
00034 (const G4Transform3D& objectTransformation,
00035  const G4VisAttributes&) {
00036   fpCurrentObjectTransformation = &objectTransformation;
00037 }
00038 
00039 inline void G4PhysicalVolumeSearchScene::PostAddSolid () {}
00040 
00041 inline const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>&
00042 G4PhysicalVolumeSearchScene::GetFoundFullPVPath () const {
00043   return fFoundFullPVPath;
00044 }
00045 
00046 inline G4int G4PhysicalVolumeSearchScene::GetFoundDepth () const {
00047   return fFoundDepth;
00048 }
00049 
00050 inline G4VPhysicalVolume*
00051 G4PhysicalVolumeSearchScene::GetFoundVolume () const {
00052   return fpFoundPV;
00053 }
00054 
00055 inline const G4Transform3D&
00056 G4PhysicalVolumeSearchScene::GetFoundTransformation () const {
00057   return fFoundObjectTransformation;
00058 }

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