00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // 00030 // John Allison 10th August 1998. 00031 // An artificial scene to find physical volumes. 00032 00033 inline void G4PhysicalVolumeSearchScene::PreAddSolid 00034 (const G4Transform3D& objectTransformation, 00035 const G4VisAttributes&) { 00036 fpCurrentObjectTransformation = &objectTransformation; 00037 } 00038 00039 inline void G4PhysicalVolumeSearchScene::PostAddSolid () {} 00040 00041 inline const std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>& 00042 G4PhysicalVolumeSearchScene::GetFoundFullPVPath () const { 00043 return fFoundFullPVPath; 00044 } 00045 00046 inline G4int G4PhysicalVolumeSearchScene::GetFoundDepth () const { 00047 return fFoundDepth; 00048 } 00049 00050 inline G4VPhysicalVolume* 00051 G4PhysicalVolumeSearchScene::GetFoundVolume () const { 00052 return fpFoundPV; 00053 } 00054 00055 inline const G4Transform3D& 00056 G4PhysicalVolumeSearchScene::GetFoundTransformation () const { 00057 return fFoundObjectTransformation; 00058 }