00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 00030 #ifndef G4ParticleGun_h 00031 #define G4ParticleGun_h 1 00032 00033 00034 #include "globals.hh" 00035 #include "G4VPrimaryGenerator.hh" 00036 #include "G4ThreeVector.hh" 00037 #include "G4ParticleDefinition.hh" 00038 #include "G4PrimaryVertex.hh" 00039 #include "G4ParticleMomentum.hh" 00040 00041 class G4Event; 00042 class G4ParticleGunMessenger; 00043 00044 // class description: 00045 // 00046 // This is a concrete class of G4VPrimaryGenerator. It shoots a particle of given type 00047 // into a given direction with either a given kinetic energy or momentum. 00048 // The position and time of the primary particle must be set by the corresponding 00049 // set methods of G4VPrimaryGenerator base class, otherwise zero will be set. 00050 // 00051 // The FAQ to this class is for randomizing position/direction/kinetic energy of primary 00052 // particle. But, G4ParticleGun does NOT have any way of randomization. Instead, the user's 00053 // concrete implementation of G4VUserPrimaryGeneratorAction which transmits G4Event object 00054 // to this particle gun can randomize these quantities and set to this particle gun before 00055 // invoking GeneratePrimaryVertex() method. 00056 // Note that, even if the particle gun shoots more than one particles at one invokation of 00057 // GeneratePrimaryVertex() method, all particles have the same physical quantities. If the 00058 // user wants to shoot two particles with different momentum, position, etc., invoke 00059 // GeneratePrimaryVertex() method twice and set quantities on demand to the particle gun. 00060 // 00061 00062 class G4ParticleGun:public G4VPrimaryGenerator 00063 { 00064 public: // with description 00065 G4ParticleGun(); 00066 G4ParticleGun(G4int numberofparticles); 00067 G4ParticleGun(G4ParticleDefinition * particleDef, 00068 G4int numberofparticles = 1); 00069 // costructors. "numberofparticles" is number of particles to be shoot at one invokation 00070 // of GeneratePrimaryVertex() method. All paricles are shot with the same physical 00071 // quantities. 00072 00073 public: 00074 virtual ~G4ParticleGun(); 00075 00076 private: 00077 G4ParticleGun(const G4ParticleGun&); 00078 const G4ParticleGun & operator=(const G4ParticleGun&); 00079 G4int operator==(const G4ParticleGun&) const; 00080 G4int operator!=(const G4ParticleGun&) const; 00081 00082 public: // with description 00083 virtual void GeneratePrimaryVertex(G4Event* evt); 00084 // Creates a primary vertex at the given point and put primary particles to it. 00085 // Followings are set methods for the particle properties. 00086 // SetParticleDefinition should be called first. 00087 // By using SetParticleMomentum(), both particle_momentum_direction and 00088 // particle_energy(Kinetic Energy) are set. 00089 // 00090 void SetParticleDefinition 00091 (G4ParticleDefinition * aParticleDefinition); 00092 void SetParticleEnergy(G4double aKineticEnergy); 00093 void SetParticleMomentum(G4double aMomentum); 00094 void SetParticleMomentum(G4ParticleMomentum aMomentum); 00095 void SetParticleMomentumDirection 00096 (G4ParticleMomentum aMomentumDirection) 00097 { particle_momentum_direction = aMomentumDirection.unit(); } 00098 void SetParticleCharge(G4double aCharge) 00099 { particle_charge = aCharge; } 00100 void SetParticlePolarization(G4ThreeVector aVal) 00101 { particle_polarization = aVal; } 00102 void SetNumberOfParticles(G4int i) 00103 { NumberOfParticlesToBeGenerated = i; } 00104 00105 public: 00106 G4ParticleDefinition* GetParticleDefinition() const 00107 { return particle_definition; } 00108 G4ParticleMomentum GetParticleMomentumDirection() const 00109 { return particle_momentum_direction; } 00110 G4double GetParticleEnergy() const 00111 { return particle_energy; } 00112 G4double GetParticleMomentum() const 00113 { return particle_momentum; } 00114 G4double GetParticleCharge() const 00115 { return particle_charge; } 00116 G4ThreeVector GetParticlePolarization() const 00117 { return particle_polarization; } 00118 G4int GetNumberOfParticles() const 00119 { return NumberOfParticlesToBeGenerated; } 00120 00121 protected: 00122 virtual void SetInitialValues(); 00123 00124 G4int NumberOfParticlesToBeGenerated; 00125 G4ParticleDefinition* particle_definition; 00126 G4ParticleMomentum particle_momentum_direction; 00127 G4double particle_energy; 00128 G4double particle_momentum; 00129 G4double particle_charge; 00130 G4ThreeVector particle_polarization; 00131 00132 private: 00133 G4ParticleGunMessenger* theMessenger; 00134 }; 00135 00136 #endif 00137 00138 00139 00140 00141 00142 00143