00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // INCL++ intra-nuclear cascade model 00027 // Pekka Kaitaniemi, CEA and Helsinki Institute of Physics 00028 // Davide Mancusi, CEA 00029 // Alain Boudard, CEA 00030 // Sylvie Leray, CEA 00031 // Joseph Cugnon, University of Liege 00032 // 00033 #define INCLXX_IN_GEANT4_MODE 1 00034 00035 #include "globals.hh" 00036 00044 #include "G4INCLIntersection.hh" 00045 00046 namespace G4INCL { 00047 00048 Intersection IntersectionFactory::getTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &v, const G4double r, const G4bool earliest) { 00049 const G4double scalarVelocity = v.mag(); 00050 ThreeVector velocityUnitVector = v / scalarVelocity; 00051 00052 ThreeVector positionTransverse = x0 - velocityUnitVector * x0.dot(velocityUnitVector); 00053 const G4double impactParameter = positionTransverse.mag(); 00054 00055 const G4double r2 = r*r; 00056 G4double distanceZ2 = r2 - impactParameter * impactParameter; 00057 if(distanceZ2 < 0.0) 00058 return Intersection(false, 0.0, ThreeVector()); 00059 00060 const G4double distanceZ = std::sqrt(distanceZ2); 00061 const ThreeVector position = positionTransverse + velocityUnitVector * (earliest ? -distanceZ : distanceZ); 00062 const G4double time = (position-x0).dot(velocityUnitVector)/scalarVelocity; 00063 return Intersection(true, time, position); 00064 } 00065 00066 } 00067