00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // INCL++ intra-nuclear cascade model 00027 // Pekka Kaitaniemi, CEA and Helsinki Institute of Physics 00028 // Davide Mancusi, CEA 00029 // Alain Boudard, CEA 00030 // Sylvie Leray, CEA 00031 // Joseph Cugnon, University of Liege 00032 // 00033 #define INCLXX_IN_GEANT4_MODE 1 00034 00035 #include "globals.hh" 00036 00037 #include "G4INCLAvatarAction.hh" 00038 #include "G4INCLLogger.hh" 00039 00040 namespace G4INCL { 00041 00042 AvatarAction::AvatarAction() { 00043 00044 } 00045 00046 AvatarAction::~AvatarAction() { 00047 00048 } 00049 00050 void AvatarAction::beforeAvatarAction(IAvatar *a, Nucleus *n) { 00051 n->getStore()->getBook()->incrementAvatars(a->getType()); 00052 DEBUG("Next avatar:" << std::endl << a->dump() << std::endl); 00053 } 00054 00055 void AvatarAction::afterAvatarAction(IAvatar *a, Nucleus * /*n*/, FinalState *fs) { 00056 00057 ParticleList modified = fs->getModifiedParticles(); 00058 for( ParticleIter p = modified.begin(); p != modified.end(); ++p ) 00059 if(a->isACollision()) 00060 (*p)->incrementNumberOfCollisions(); 00061 else if(a->isADecay()) 00062 (*p)->incrementNumberOfDecays(); 00063 00064 ParticleList created = fs->getCreatedParticles(); 00065 for( ParticleIter p = created.begin(); p != created.end(); ++p ) 00066 if(a->isACollision()) 00067 (*p)->incrementNumberOfCollisions(); 00068 else if(a->isADecay()) 00069 (*p)->incrementNumberOfDecays(); 00070 00071 } 00072 }