G4HitsModel.cc

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00025 //
00026 //
00027 // $Id$
00028 //
00029 // 
00030 // John Allison  26th August 1998.
00031 // Model which knows how to draw GEANT4 hits.
00032 
00033 #include "G4HitsModel.hh"
00034 
00035 #include "G4ModelingParameters.hh"
00036 #include "G4VGraphicsScene.hh"
00037 #include "G4Event.hh"
00038 
00039 G4HitsModel::~G4HitsModel () {}
00040 
00041 G4HitsModel::G4HitsModel ():
00042   fpCurrentHit(0)
00043 {
00044   fType = "G4HitsModel";
00045   fGlobalTag = "G4HitsModel for all hits.";
00046   fGlobalDescription = fGlobalTag;
00047 }
00048 
00049 void G4HitsModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler)
00050 {
00051   const G4Event* event = fpMP->GetEvent();
00052   if (event) {
00053     G4HCofThisEvent* HCE = event -> GetHCofThisEvent ();
00054     if (HCE) {
00055       G4int nHC = HCE -> GetCapacity ();
00056       for (int iHC = 0; iHC < nHC; iHC++) {
00057         G4VHitsCollection* HC = HCE -> GetHC (iHC);
00058         if (HC) {
00059           for(size_t iHit = 0; iHit < HC->GetSize(); ++iHit) {
00060             fpCurrentHit = HC -> GetHit (iHit);
00061             if (fpCurrentHit) sceneHandler.AddCompound (*fpCurrentHit);
00062           }
00063         }
00064       }
00065     }
00066   }
00067 }

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