00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // 00030 // John Allison 26th August 1998. 00031 // Model which knows how to draw GEANT4 hits. 00032 00033 #include "G4HitsModel.hh" 00034 00035 #include "G4ModelingParameters.hh" 00036 #include "G4VGraphicsScene.hh" 00037 #include "G4Event.hh" 00038 00039 G4HitsModel::~G4HitsModel () {} 00040 00041 G4HitsModel::G4HitsModel (): 00042 fpCurrentHit(0) 00043 { 00044 fType = "G4HitsModel"; 00045 fGlobalTag = "G4HitsModel for all hits."; 00046 fGlobalDescription = fGlobalTag; 00047 } 00048 00049 void G4HitsModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) 00050 { 00051 const G4Event* event = fpMP->GetEvent(); 00052 if (event) { 00053 G4HCofThisEvent* HCE = event -> GetHCofThisEvent (); 00054 if (HCE) { 00055 G4int nHC = HCE -> GetCapacity (); 00056 for (int iHC = 0; iHC < nHC; iHC++) { 00057 G4VHitsCollection* HC = HCE -> GetHC (iHC); 00058 if (HC) { 00059 for(size_t iHit = 0; iHit < HC->GetSize(); ++iHit) { 00060 fpCurrentHit = HC -> GetHit (iHit); 00061 if (fpCurrentHit) sceneHandler.AddCompound (*fpCurrentHit); 00062 } 00063 } 00064 } 00065 } 00066 } 00067 }