00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 #include "globals.hh" 00027 #include "G4GammaParticipants.hh" 00028 #include "G4LorentzVector.hh" 00029 #include "G4V3DNucleus.hh" 00030 #include <utility> 00031 00032 // Class G4GammaParticipants 00033 00034 // J.P. Wellisch, April 2002 00035 // new participants class for gamma nuclear, with this design more can come with 00036 // cross-section based, and quasi-eiconal model based modelling 00037 // 00038 // 20110805 M. Kelsey -- Follow change to G4V3DNucleus::GetNucleons() 00039 00040 G4VSplitableHadron* G4GammaParticipants::SelectInteractions(const G4ReactionProduct &thePrimary) 00041 { 00042 // Check reaction threshold - goes to CheckThreshold 00043 G4VSplitableHadron* aProjectile = new G4QGSMSplitableHadron(thePrimary, TRUE); // @@@ check the TRUE 00044 00045 const std::vector<G4Nucleon>& theTargetNuc = theNucleus->GetNucleons(); 00046 G4LorentzVector aPrimaryMomentum(thePrimary.GetMomentum(), thePrimary.GetTotalEnergy()); 00047 if((!(aPrimaryMomentum.e()>-1)) && (!(aPrimaryMomentum.e()<1)) ) 00048 { 00049 throw G4HadronicException(__FILE__, __LINE__, 00050 "G4GammaParticipants::SelectInteractions: primary nan energy."); 00051 } 00052 G4double S = (aPrimaryMomentum + theTargetNuc[0].Get4Momentum()).mag2(); 00053 G4double ThresholdMass = thePrimary.GetMass() + theTargetNuc[0].GetDefinition()->GetPDGMass(); 00054 ModelMode = SOFT; 00055 if (sqr(ThresholdMass + ThresholdParameter) > S) 00056 { 00057 ModelMode = DIFFRACTIVE; 00058 //throw G4HadronicException(__FILE__, __LINE__, "Initial energy is too low. The 4-vectors of the input are inconsistant with the particle masses."); 00059 } 00060 if (sqr(ThresholdMass + QGSMThreshold) > S) // thus only diffractive in cascade! 00061 { 00062 ModelMode = DIFFRACTIVE; 00063 } 00064 00065 // first find the collisions HPW 00066 std::for_each(theInteractions.begin(), theInteractions.end(), DeleteInteractionContent()); 00067 theInteractions.clear(); 00068 G4int totalCuts = 0; 00069 00070 #ifdef debug_G4GammaParticipants 00071 G4double eK = thePrimary.GetKineticEnergy()/GeV; 00072 G4int nucleonCount = theTargetNuc.size(); // debug 00073 #endif 00074 00075 G4int theCurrent = static_cast<G4int> (theTargetNuc.size()*G4UniformRand()); 00076 const G4Nucleon& pNucleon = theTargetNuc[theCurrent]; 00077 G4QGSMSplitableHadron* aTarget = new G4QGSMSplitableHadron(pNucleon); 00078 theTargets.push_back(aTarget); 00079 const_cast<G4Nucleon&>(pNucleon).Hit(aTarget); 00080 if ( (0.06 > G4UniformRand() &&(ModelMode==SOFT)) || (ModelMode==DIFFRACTIVE ) ) 00081 { 00082 // diffractive interaction occurs 00083 if(IsSingleDiffractive()) 00084 { 00085 theSingleDiffExcitation.ExciteParticipants(aProjectile, aTarget); 00086 } 00087 else 00088 { 00089 theDiffExcitaton.ExciteParticipants(aProjectile, aTarget); 00090 } 00091 G4InteractionContent * aInteraction = new G4InteractionContent(aProjectile); 00092 aInteraction->SetTarget(aTarget); 00093 theInteractions.push_back(aInteraction); 00094 aInteraction->SetNumberOfDiffractiveCollisions(1); 00095 totalCuts += 1; 00096 } 00097 else 00098 { 00099 // nondiffractive soft interaction occurs 00100 aTarget->IncrementCollisionCount(1); 00101 aProjectile->IncrementCollisionCount(1); 00102 G4InteractionContent * aInteraction = new G4InteractionContent(aProjectile); 00103 aInteraction->SetTarget(aTarget); 00104 aInteraction->SetNumberOfSoftCollisions(1); 00105 theInteractions.push_back(aInteraction); 00106 totalCuts += 1; 00107 } 00108 return aProjectile; 00109 }