00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // 00030 // John Allison 20th October 1996 00031 00032 // Class Description: 00033 // Class G4Colour has 4 fields, which represent the RGBA (red, green, blue, 00034 // and alpha) components of colour. Each component takes a value between 00035 // 0 and 1. If an irrelevant value, i.e., a value less than 0 or greater 00036 // than 1, is given as an argument of the constructor, such a value is 00037 // automatically clipped to 0 or 1. Alpha is opacity (1 = opaque). 00038 // 00039 // A G4Colour object is instantiated by giving red, green, and blue 00040 // components to its constructor, i.e., 00041 // 00042 // G4Colour::G4Colour ( G4double r = 1.0, 00043 // G4double g = 1.0, 00044 // G4double b = 1.0, 00045 // G4double a = 1.0); 00046 // // 0<=red, green, blue <= 1.0 00047 // 00048 // The default value of each component is 1.0. That is to say, the default 00049 // colour is "white". For example, colours which are often used can be 00050 // instantiated as follows: 00051 // 00052 // G4Colour white () ; // white 00053 // G4Colour white (1.0, 1.0, 1.0) ; // white 00054 // G4Colour gray (0.5, 0.5, 0.5) ; // gray 00055 // G4Colour black (0.0, 0.0, 0.0) ; // black 00056 // G4Colour brown (0.45,0.25,0.0) ; // G4 logo brown 00057 // G4Colour red (1.0, 0.0, 0.0) ; // red 00058 // G4Colour green (0.0, 1.0, 0.0) ; // green 00059 // G4Colour blue (0.0, 0.0, 1.0) ; // blue 00060 // G4Colour cyan (0.0, 1.0, 1.0) ; // cyan 00061 // G4Colour magenta (1.0, 0.0, 1.0) ; // magenta 00062 // G4Colour yellow (1.0, 1.0, 0.0) ; // yellow 00063 // 00064 // For convenience, static member functions are also defined for the above colours. 00065 // 00066 // After instantiation of a G4Colour object, you can access to its components 00067 // with the following access functions: 00068 // 00069 // G4double G4Colour::GetRed () const ; // Get the red component. 00070 // G4double G4Colour::GetGreen () const ; // Get the green component. 00071 // G4double G4Colour::GetBlue () const ; // Get the blue component. 00072 // 00073 // Class Description - End: 00074 00075 #ifndef G4COLOUR_HH 00076 #define G4COLOUR_HH 00077 00078 #include "globals.hh" 00079 #include "G4ThreeVector.hh" 00080 #include <iostream> 00081 #include <map> 00082 00083 class G4Colour { 00084 00085 friend std::ostream& operator << (std::ostream&, const G4Colour&); 00086 00087 public: // With description 00088 00089 G4Colour (G4double r = 1., G4double g = 1., G4double b = 1., 00090 G4double a = 1.); 00091 00092 G4Colour (G4ThreeVector); 00093 // Converts the components of the 3-vector into red, green, blue. 00094 // The opacity, alpha = 1. 00095 00096 operator G4ThreeVector(); 00097 // Converts red, green, blue into the components of a 3-vector. 00098 00099 G4bool operator != (const G4Colour& c) const; 00100 G4bool operator == (const G4Colour& c) const {return !(operator != (c));} 00101 G4double GetRed () const; 00102 G4double GetGreen () const; 00103 G4double GetBlue () const; 00104 G4double GetAlpha () const; // alpha = opacity = 1. - transparency. 00105 00106 static G4Colour White(); 00107 static G4Colour Gray(); 00108 static G4Colour Grey(); 00109 static G4Colour Black(); 00110 static G4Colour Brown(); // G4 logo brown 00111 static G4Colour Red(); 00112 static G4Colour Green(); 00113 static G4Colour Blue(); 00114 static G4Colour Cyan(); 00115 static G4Colour Magenta(); 00116 static G4Colour Yellow(); 00117 00118 static void AddToMap(const G4String& key, const G4Colour& colour); 00119 // Add user defined colour to colour map with given key. Standard 00120 // colours are added to map by default. 00121 00122 static G4bool GetColour(const G4String& key, G4Colour& result); 00123 // Get colour for given key. Returns false if key doesn't exist 00124 // in colour map, leaving result unchanged. Colour map 00125 // is not sensitive to key case. 00126 00127 static const std::map<G4String, G4Colour>& GetMap(); 00128 00129 private: 00130 G4double red, green, blue, alpha; 00131 00132 static std::map<G4String, G4Colour> fColourMap; 00133 static G4bool fInitColourMap; 00134 static void InitialiseColourMap(); 00135 00136 }; 00137 00138 inline G4double G4Colour::GetRed () const {return red;} 00139 inline G4double G4Colour::GetGreen () const {return green;} 00140 inline G4double G4Colour::GetBlue () const {return blue;} 00141 inline G4double G4Colour::GetAlpha () const {return alpha;} 00142 inline G4Colour G4Colour::White() {return G4Colour(1.0, 1.0, 1.0);} 00143 inline G4Colour G4Colour::Gray() {return G4Colour(0.5, 0.5, 0.5);} 00144 inline G4Colour G4Colour::Grey() {return G4Colour(0.5, 0.5, 0.5);} 00145 inline G4Colour G4Colour::Black() {return G4Colour(0.0, 0.0, 0.0);} 00146 inline G4Colour G4Colour::Brown() {return G4Colour(0.45,0.25,0.0);} 00147 inline G4Colour G4Colour::Red() {return G4Colour(1.0, 0.0, 0.0);} 00148 inline G4Colour G4Colour::Green() {return G4Colour(0.0, 1.0, 0.0);} 00149 inline G4Colour G4Colour::Blue() {return G4Colour(0.0, 0.0, 1.0);} 00150 inline G4Colour G4Colour::Cyan() {return G4Colour(0.0, 1.0, 1.0);} 00151 inline G4Colour G4Colour::Magenta() {return G4Colour(1.0, 0.0, 1.0);} 00152 inline G4Colour G4Colour::Yellow() {return G4Colour(1.0, 1.0, 0.0);} 00153 00154 #endif