00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // 00030 // John Allison 7th June 1997 00031 // An artificial scene to reuse G4VScene code to calculate a bounding sphere. 00032 00033 #ifndef G4BOUNDINGSPHERESCENE_HH 00034 #define G4BOUNDINGSPHERESCENE_HH 00035 00036 #include "G4VGraphicsScene.hh" 00037 #include "G4VisExtent.hh" 00038 #include "G4Box.hh" 00039 #include "G4Cons.hh" 00040 #include "G4Tubs.hh" 00041 #include "G4Trd.hh" 00042 #include "G4Trap.hh" 00043 #include "G4Sphere.hh" 00044 #include "G4Para.hh" 00045 #include "G4Torus.hh" 00046 #include "G4Polycone.hh" 00047 #include "G4Polyhedra.hh" 00048 00049 class G4VModel; 00050 00051 class G4BoundingSphereScene: public G4VGraphicsScene { 00052 00053 public: 00054 G4BoundingSphereScene (G4VModel* pModel = 0); 00055 virtual ~G4BoundingSphereScene (); 00056 void PreAddSolid (const G4Transform3D& objectTransformation, 00057 const G4VisAttributes&); 00058 void PostAddSolid () {} 00059 void AddSolid (const G4Box& solid) {Accrue (solid);} 00060 void AddSolid (const G4Cons& solid) {Accrue (solid);} 00061 void AddSolid (const G4Tubs& solid) {Accrue (solid);} 00062 void AddSolid (const G4Trd& solid) {Accrue (solid);} 00063 void AddSolid (const G4Trap& solid) {Accrue (solid);} 00064 void AddSolid (const G4Sphere& solid) {Accrue (solid);} 00065 void AddSolid (const G4Para& solid) {Accrue (solid);} 00066 void AddSolid (const G4Torus& solid) {Accrue (solid);} 00067 void AddSolid (const G4Polycone& solid) {Accrue (solid);} 00068 void AddSolid (const G4Polyhedra& solid) {Accrue (solid);} 00069 void AddSolid (const G4VSolid& solid) {Accrue (solid);} 00070 void AddCompound (const G4VTrajectory&) {} 00071 void AddCompound (const G4VHit&) {} 00072 void AddCompound (const G4VDigi&) {} 00073 void AddCompound (const G4THitsMap<G4double>&) {} 00074 G4VisExtent GetBoundingSphereExtent (); 00075 const G4Point3D& GetCentre() const {return fCentre;} 00076 G4double GetRadius() const {return fRadius;} 00077 00078 void SetCentre(const G4Point3D& centre) {fCentre = centre;} 00079 00081 // The following 2 functions can be used by any code which wishes to 00082 // accrue a bounding sphere. Just instantiate a 00083 // G4BoundingSphereScene and use AccrueBoundingSphere. 00084 00085 void ResetBoundingSphere (); 00086 void AccrueBoundingSphere (const G4Point3D& centre, 00087 G4double radius); 00088 00090 // Functions not used by required by the abstract interface. 00091 00092 virtual void BeginPrimitives (const G4Transform3D&) {} 00093 virtual void EndPrimitives () {} 00094 virtual void BeginPrimitives2D (const G4Transform3D&) {} 00095 virtual void EndPrimitives2D () {} 00096 virtual void AddPrimitive (const G4Polyline&) {} 00097 virtual void AddPrimitive (const G4Scale&) {} 00098 virtual void AddPrimitive (const G4Text&) {} 00099 virtual void AddPrimitive (const G4Circle&) {} 00100 virtual void AddPrimitive (const G4Square&) {} 00101 virtual void AddPrimitive (const G4Polymarker&) {} 00102 virtual void AddPrimitive (const G4Polyhedron&) {} 00103 virtual void AddPrimitive (const G4NURBS&) {} 00104 00105 private: 00106 void Accrue (const G4VSolid& solid); 00107 G4VModel* fpModel; // Instantiating code may optionally set this. 00108 G4Point3D fCentre; 00109 G4double fRadius; 00110 const G4Transform3D* fpObjectTransformation; 00111 }; 00112 00113 #endif