00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // 00030 // Class G4AssemblyVolume 00031 // 00032 // Class description: 00033 // 00034 // G4AssemblyVolume is a helper class to make the build process of geometry 00035 // easier. It allows to combine several volumes together in an arbitrary way 00036 // in 3D space and then work with the result as with a single logical volume 00037 // for placement. 00038 // The resulting objects are independent copies of each of the assembled 00039 // logical volumes. The placements are not, however, bound one to each other 00040 // when placement is done. They are seen as independent physical volumes in 00041 // space. 00042 00043 // Author: Radovan Chytracek, John Apostolakis, Gabriele Cosmo 00044 // Date: November 2000 00045 // 00046 // History: 00047 // March 2006, I.Hrivnacova - Extended to support assembly of assemblies 00048 // of volumes and reflections 00049 // ---------------------------------------------------------------------- 00050 #ifndef G4_ASSEMBLYVOLUME_H 00051 #define G4_ASSEMBLYVOLUME_H 00052 00053 #include <vector> 00054 00055 #include "G4Transform3D.hh" 00056 #include "G4AssemblyTriplet.hh" 00057 00058 class G4VPhysicalVolume; 00059 00060 class G4AssemblyVolume 00061 { 00062 public: // with description 00063 00064 G4AssemblyVolume(); 00065 G4AssemblyVolume( G4LogicalVolume* volume, 00066 G4ThreeVector& translation, 00067 G4RotationMatrix* rotation); 00068 ~G4AssemblyVolume(); 00069 // 00070 // Constructors & destructor. 00071 // At destruction all the generated physical volumes and associated 00072 // rotation matrices of the imprints will be destroyed. 00073 // 00074 // The rotation matrix passed as argument can be 0 (identity) or an address 00075 // even of an object on the upper stack frame. During assembly imprint, a 00076 // new matrix is created anyway and it is kept track of it so it can be 00077 // automatically deleted later at the end of the application. 00078 // This policy is adopted since user has no control on the way the 00079 // rotations are combined. 00080 00081 void AddPlacedVolume( G4LogicalVolume* pPlacedVolume, 00082 G4ThreeVector& translation, 00083 G4RotationMatrix* rotation); 00084 // 00085 // Place the given volume 'pPlacedVolume' inside the assembly. 00086 // 00087 // The adopted approach: 00088 // 00089 // - Place it w.r.t. the assembly coordinate system. 00090 // This step is applied to each of the participating volumes. 00091 // 00092 // The other possible approaches: 00093 // 00094 // - Place w.r.t. the firstly added volume. 00095 // When placed the first, the virtual coordinate system becomes 00096 // the coordinate system of the first one. 00097 // Every next volume being added into the assembly will be placed 00098 // w.r.t to the first one. 00099 // 00100 // - Place w.r.t the last placed volume. 00101 // When placed the first, the virtual coordinate system becomes 00102 // the coordinate system of the first one. 00103 // Every next volume being added into the assembly will be placed 00104 // w.r.t to the previous one. 00105 // 00106 // The rotation matrix passed as argument can be 0 (identity) or an address 00107 // even of an object on the upper stack frame. During assembly imprint, a 00108 // new matrix is created anyway and it is kept track of it so it can be 00109 // automatically deleted later at the end of the application. 00110 // This policy is adopted since user has no control on the way the 00111 // rotations are combined. 00112 00113 void AddPlacedVolume( G4LogicalVolume* pPlacedVolume, 00114 G4Transform3D& transformation); 00115 // 00116 // The same as previous, but takes complete 3D transformation in space 00117 // as its argument. 00118 00119 void AddPlacedAssembly( G4AssemblyVolume* pAssembly, 00120 G4Transform3D& transformation); 00121 // 00122 // The same as previous AddPlacedVolume(), but takes an assembly volume 00123 // as its argument. 00124 00125 void AddPlacedAssembly( G4AssemblyVolume* pAssembly, 00126 G4ThreeVector& translation, 00127 G4RotationMatrix* rotation); 00128 // 00129 // The same as above AddPlacedVolume(), but takes an assembly volume 00130 // as its argument with translation and rotation. 00131 00132 void MakeImprint( G4LogicalVolume* pMotherLV, 00133 G4ThreeVector& translationInMother, 00134 G4RotationMatrix* pRotationInMother, 00135 G4int copyNumBase = 0, 00136 G4bool surfCheck = false ); 00137 // 00138 // Creates instance of an assembly volume inside the given mother volume. 00139 00140 void MakeImprint( G4LogicalVolume* pMotherLV, 00141 G4Transform3D& transformation, 00142 G4int copyNumBase = 0, 00143 G4bool surfCheck = false ); 00144 // 00145 // The same as previous Imprint() method, but takes complete 3D 00146 // transformation in space as its argument. 00147 00148 inline std::vector<G4VPhysicalVolume*>::iterator GetVolumesIterator(); 00149 inline unsigned int TotalImprintedVolumes() const; 00150 // 00151 // Methods to access the physical volumes imprinted with the assembly. 00152 00153 unsigned int GetImprintsCount() const; 00154 // 00155 // Return the number of made imprints. 00156 00157 unsigned int GetInstanceCount() const; 00158 // 00159 // Return the number of existing instance of G4AssemblyVolume class. 00160 00161 unsigned int GetAssemblyID() const; 00162 // 00163 // Return instance number of this concrete object. 00164 00165 protected: 00166 00167 void SetInstanceCount( unsigned int value ); 00168 void SetAssemblyID( unsigned int value ); 00169 00170 void InstanceCountPlus(); 00171 void InstanceCountMinus(); 00172 00173 void SetImprintsCount( unsigned int value ); 00174 void ImprintsCountPlus(); 00175 void ImprintsCountMinus(); 00176 // 00177 // Internal counting mechanism, used to compute unique the names of 00178 // physical volumes created by MakeImprint() methods. 00179 00180 private: 00181 00182 void MakeImprint( G4AssemblyVolume* pAssembly, 00183 G4LogicalVolume* pMotherLV, 00184 G4Transform3D& transformation, 00185 G4int copyNumBase = 0, 00186 G4bool surfCheck = false ); 00187 // 00188 // Function for placement of the given assembly in the given mother 00189 // (called recursively if the assembly contains an assembly). 00190 00191 private: 00192 00193 std::vector<G4AssemblyTriplet> fTriplets; 00194 // 00195 // Participating volumes represented as a vector of 00196 // <logical volume, translation, rotation>. 00197 00198 std::vector<G4VPhysicalVolume*> fPVStore; 00199 // 00200 // We need to keep list of physical volumes created by MakeImprint() method 00201 // in order to be able to cleanup the objects when not needed anymore. 00202 // This requires the user to keep assembly objects in memory during the 00203 // whole job or during the life-time of G4Navigator, logical volume store 00204 // and physical volume store keep pointers to physical volumes generated by 00205 // the assembly volume. 00206 // When an assembly object is about to die it will destroy all its 00207 // generated physical volumes and rotation matrices as well ! 00208 00209 unsigned int fImprintsCounter; 00210 // 00211 // Number of imprints of the given assembly volume. 00212 00213 static unsigned int fsInstanceCounter; 00214 // 00215 // Class instance counter. 00216 00217 unsigned int fAssemblyID; 00218 // 00219 // Assembly object ID derived from instance counter at construction time. 00220 00221 }; 00222 00223 #include "G4AssemblyVolume.icc" 00224 00225 #endif // G4_ASSEMBLYVOLUME_H