00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id$ 00028 // 00029 // ---------------------- 00030 // Class Description: 00031 // 00032 // Definition of global methods: 00033 // 00034 // void G3toG4MANY(G3VolTableEntry* curVTE); 00035 // 00036 // void MakeBooleanSolids(G3VolTableEntry* curVTE, 00037 // G3VolTableEntryVector* overlaps, 00038 // const G4Transform3D& transform); 00039 // 00040 // void SubstractSolids(G3VolTableEntry* vte1, 00041 // G3VolTableEntry* vte2, 00042 // G4int copy, 00043 // const G4Transform3D& transform); 00044 // 00045 // G4Transform3D GetTransform3D(G3Pos*); 00046 // 00047 // MANY positions are resolved in G3toG4MANY() function, which has to be 00048 // processed before G3toG4BuildTree() (it is not called by default). 00049 // In order to resolve MANY, the user code has to provide additional info 00050 // using G4gsbool(G4String volName, G4String manyVolName) function, for 00051 // all overlapping volumes. Daughters of overlapping volumes are then 00052 // resolved automatically and should not be specified via Gsbool. 00053 // 00054 // Limitation: a volume with a MANY position can have only this one 00055 // ---------- position; if more than one position is needed a new volume 00056 // has to be defined (gsvolu) for each position. 00057 00058 // ---------------------- 00059 // 00060 // By I.Hrivnacova, 22.10.01 00061 00062 #ifndef G3TOG4_MANY_HH 00063 #define G3TOG4_MANY_HH 1 00064 00065 #include <vector> 00066 #include "G3VolTableEntry.hh" 00067 #include "G4Transform3D.hh" 00068 00069 typedef std::vector<G3VolTableEntry*> G3VolTableEntryVector; 00070 00071 void G3toG4MANY(G3VolTableEntry* curVTE); 00072 00073 void MakeBooleanSolids(G3VolTableEntry* curVTE, 00074 G3VolTableEntryVector* overlaps, 00075 const G4Transform3D& transform); 00076 00077 void SubstractSolids(G3VolTableEntry* vte1, 00078 G3VolTableEntry* vte2, 00079 G4int copy, 00080 const G4Transform3D& transform); 00081 00082 G4Transform3D GetTransform3D(G3Pos*); 00083 00084 #endif